protected void RefreshBodyObject(Kinect.Body body)
    {
        IKinectBody kinectBody = bodies[body.TrackingId];

        for (Kinect.JointType jointType = Kinect.JointType.SpineBase; jointType <= Kinect.JointType.ThumbRight; ++jointType)
        {
            if (body.Joints.TryGetValue(jointType, out Kinect.Joint joint))
            {
                kinectBody.Update(joint);
            }
        }
    }
    protected IKinectBody CreateBodyObject(Kinect.Body body)
    {
        IKinectBody kinectBody = InstantiateKinectBody();

        for (Kinect.JointType jointType = Kinect.JointType.SpineBase; jointType <= Kinect.JointType.ThumbRight; ++jointType)
        {
            if (body.Joints.TryGetValue(jointType, out Kinect.Joint joint))
            {
                kinectBody.Add(joint);
            }
        }
        return(kinectBody);
    }