static void ExplictInterfaceTest() { var item = new WarmKiller(); IKiller killer = item; IGentleman gentleman = item; killer.Kill(); gentleman.Love(); }
static void Main() { //way1: var wk = new WarmKiller(); wk.Love(); IKiller killer = wk; killer.Kill(); // way2: //IKiller killer = new WarmKiller(); //killer.Kill(); //var wk = (IGentlemen)killer; //wk.Love(); }
// Many pieces, which focus around the soldier. // Using them is a problem because each time, // they need to be rewired, restructured and it's not known public void PlayWar() { var shooter = new Soldier(); var target = new Soldier(); // Shot should determine if damage is taken or not shooter.Shoot(target); _damager.Damage(target); // Soldier can move by itself _mover.Move(shooter, new Vector3D()); if (target.Hp <= 0) { // Soldier should know how it dies _killer.Kill(target); } else { // Soldiers know how to give first aid _healer.Heal(target); } }