public Player(Game game) : base(game) { _iDrawManagerService = (IDrawManagerService)game.Services.GetService(typeof(IDrawManagerService)); _iKeyboardManagerService = (IKeyboardManagerService)game.Services.GetService(typeof(IKeyboardManagerService)); SetTexture(_iDrawManagerService.SquareWhite); SetLayerDepth(0.4f); SetPositionX(600.0f); SetPositionY(300.0f); }