Esempio n. 1
0
        void Start()
        {
            m_headLook.Init();
            m_tailLook.Init();

            m_fire = Instantiate(m_firePrefab);

            m_light           = m_headLook.bones[0].gameObject.AddComponent <Light>();
            m_light.type      = LightType.Point;
            m_light.intensity = 0;
            m_light.range     = .4f * transform.lossyScale.magnitude;
        }