Esempio n. 1
0
 private void SetKeysR(
     out IJointAnimKey[] Destination,
     short[] Source,
     float RotScale,
     BCA.ANF1Section.AnimatedJoint.AnimComponent.AnimIndex Component)
 {
     Destination = new IJointAnimKey[(int)Component.Count];
     if (Component.Count <= (ushort)0)
     {
         throw new Exception("Count <= 0");
     }
     if (Component.Count == (ushort)1)
     {
         Destination[0] =
             new Key((float)Source[(int)Component.Index] * RotScale);
     }
     else
     {
         for (int index = 0; index < (int)Component.Count; ++index)
         {
             Destination[index] =
                 new Key((float)Source[(int)Component.Index + index] *
                         RotScale);
         }
     }
 }
Esempio n. 2
0
                    private void SetKeysR(
                        out IJointAnimKey[] Destination,
                        short[] Source,
                        float RotScale,
                        BCK.ANK1Section.AnimatedJoint.AnimComponent.AnimIndex Component)
                    {
                        Destination =
                            new IJointAnimKey[(int)Component
                                              .Count];
                        if (Component.Count <= (ushort)0)
                        {
                            throw new Exception("Count <= 0");
                        }
                        if (Component.Count == (ushort)1)
                        {
                            Destination[0] = new BCK.ANK1Section.AnimatedJoint.JointAnim.Key(
                                0.0f,
                                (float)Source[(int)Component.Index] * RotScale,
                                0,
                                0);
                        }
                        else
                        {
                            var tangentMode    = Component.TangentMode;
                            var hasTwoTangents = tangentMode == 1;
                            Asserts.True(tangentMode == 0 || tangentMode == 1);

                            var stride = hasTwoTangents ? 4 : 3;
                            for (int index = 0; index < (int)Component.Count; ++index)
                            {
                                var i = (int)Component.Index + stride * index;

                                var time  = (float)Source[i + 0];
                                var value =
                                    (float)Source[i + 1] *
                                    RotScale;

                                float incomingTangent, outgoingTangent;
                                if (hasTwoTangents)
                                {
                                    incomingTangent = Source[i + 2] * RotScale;
                                    outgoingTangent = Source[i + 3] * RotScale;
                                }
                                else
                                {
                                    incomingTangent = outgoingTangent = Source[i + 2] * RotScale;
                                }

                                Destination[index] =
                                    new BCK.ANK1Section.AnimatedJoint.JointAnim.Key(
                                        time,
                                        value,
                                        incomingTangent,
                                        outgoingTangent);
                            }
                        }
                    }