Esempio n. 1
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        public ConstructJob(IJobObserver parent, ConstructMode mode, IItemObject[] items, IEnvironmentObject environment, IntVector3 location)
            : base(parent)
        {
            m_mode        = mode;
            m_items       = items;
            m_environment = environment;
            m_location    = location;

            m_state = 0;

            DirectionSet positioning;

            switch (mode)
            {
            case ConstructMode.Floor:
                positioning = DirectionSet.Planar;
                break;

            case ConstructMode.Pavement:
                positioning = DirectionSet.Exact;
                break;

            case ConstructMode.Wall:
                positioning = DirectionSet.Planar;
                break;

            default:
                throw new Exception();
            }

            AddSubJob(new FetchItems(this, m_environment, m_location, items, positioning));
        }
 public BuildItemAssignment(IJobObserver parent, IItemObject workbench, string buildableItemKey, IItemObject[] items)
     : base(parent)
 {
     m_workbench        = workbench;
     m_items            = items;
     m_buildableItemKey = buildableItemKey;
 }
Esempio n. 3
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 public JobProcessor(IProcessorObserver processorObserver, IJobObserver jobObserver)
 {
     this.processorObserver = processorObserver;
     this.jobObserver = jobObserver;
     jobScheduler = new EventLoopScheduler();
     CurrentState = new Created();
 }
Esempio n. 4
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 public StoreToStockpileJob(IJobObserver parent, Stockpile stockpile, ItemObject item)
     : base(parent)
 {
     this.Item = item;
     m_stockpile = stockpile;
     m_state = State.MoveToItem;
 }
Esempio n. 5
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 public StoreToStockpileJob(IJobObserver parent, Stockpile stockpile, ItemObject item)
     : base(parent)
 {
     this.Item   = item;
     m_stockpile = stockpile;
     m_state     = State.MoveToItem;
 }
 public MoveInstallItemAssignment(IJobObserver parent, IItemObject item, InstallMode mode)
     : base(parent)
 {
     m_item = item;
     m_mode = mode;
     m_state = 0;
 }
Esempio n. 7
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        public ConstructJob(IJobObserver parent, ConstructMode mode, IItemObject[] items, IEnvironmentObject environment, IntPoint3 location)
            : base(parent)
        {
            m_mode = mode;
            m_items = items;
            m_environment = environment;
            m_location = location;

            m_state = 0;

            DirectionSet positioning;

            switch (mode)
            {
                case ConstructMode.Floor:
                    positioning = DirectionSet.Planar;
                    break;

                case ConstructMode.Pavement:
                    positioning = DirectionSet.Exact;
                    break;

                case ConstructMode.Wall:
                    positioning = DirectionSet.Planar;
                    break;

                default:
                    throw new Exception();
            }

            AddSubJob(new FetchItems(this, m_environment, m_location, items, positioning));
        }
Esempio n. 8
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 public BuildItemAssignment(IJobObserver parent, IItemObject workbench, string buildableItemKey, IItemObject[] items)
     : base(parent)
 {
     m_workbench = workbench;
     m_items = items;
     m_buildableItemKey = buildableItemKey;
 }
 protected MoveBaseAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3 location)
     : base(parent)
 {
     this.Environment = environment;
     this.Location    = location;
     m_state          = 0;
 }
Esempio n. 10
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 protected MoveBaseAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3 location)
     : base(parent)
 {
     this.Environment = environment;
     this.Location = location;
     m_state = 0;
 }
Esempio n. 11
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 public MineAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3 location, MineActionType mineActionType)
     : base(parent)
 {
     m_environment = environment;
     m_location = location;
     m_mineActionType = mineActionType;
 }
Esempio n. 12
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 public MoveInstallItemAssignment(IJobObserver parent, IItemObject item, InstallMode mode)
     : base(parent)
 {
     m_item  = item;
     m_mode  = mode;
     m_state = 0;
 }
Esempio n. 13
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 public MineAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3 location, MineActionType mineActionType)
     : base(parent)
 {
     m_environment    = environment;
     m_location       = location;
     m_mineActionType = mineActionType;
 }
Esempio n. 14
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 public MoveConstructAssignment(IJobObserver parent, ConstructMode mode, IItemObject[] items, IEnvironmentObject environment, IntVector3 location)
     : base(parent, environment, items[0].Location)
 {
     m_mode = mode;
     m_items = items;
     m_environment = environment;
     m_location = location;
 }
 public ConstructAssignment(IJobObserver parent, ConstructMode mode, IEnvironmentObject environment, IntVector3 location, IItemObject[] items)
     : base(parent)
 {
     m_mode        = mode;
     m_environment = environment;
     m_location    = location;
     m_items       = items;
 }
Esempio n. 16
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 public ConstructAssignment(IJobObserver parent, ConstructMode mode, IEnvironmentObject environment, IntPoint3 location, IItemObject[] items)
     : base(parent)
 {
     m_mode = mode;
     m_environment = environment;
     m_location = location;
     m_items = items;
 }
 public MoveConstructAssignment(IJobObserver parent, ConstructMode mode, IItemObject[] items, IEnvironmentObject environment, IntVector3 location)
     : base(parent, environment, items[0].Location)
 {
     m_mode        = mode;
     m_items       = items;
     m_environment = environment;
     m_location    = location;
 }
Esempio n. 18
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 internal ConversionJob(JobRequest request, IJobObserver jobObserver)
 {
     this.request = request;
     this.jobObserver = jobObserver;
     codec = new VideoCodec();
     transferrer = new WebClient();
     localInputFile = new FileInfo(Path.Combine(Path.GetTempPath(), $"{Id.ToString()}.input"));
     localOutputFile = new FileInfo(Path.Combine(Path.GetTempPath(), $"{Id.ToString()}.output"));
 }
Esempio n. 19
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        protected JobGroup(IJobObserver parent)
        {
            this.Parent = parent;

            m_subJobs = new ObservableCollection<IJob>();
            m_roSubJobs = new ReadOnlyObservableCollection<IJob>(m_subJobs);

            this.Status = JobStatus.Ok;
        }
Esempio n. 20
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        protected JobGroup(IJobObserver parent)
        {
            this.Parent = parent;

            m_subJobs   = new ObservableCollection <IJob>();
            m_roSubJobs = new ReadOnlyObservableCollection <IJob>(m_subJobs);

            this.Status = JobStatus.Ok;
        }
Esempio n. 21
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 public FetchItemAssignment(IJobObserver parent, IEnvironmentObject env, IntVector3 location, IItemObject item, DirectionSet positioning)
     : base(parent)
 {
     this.Item     = item;
     m_environment = env;
     m_location    = location;
     m_state       = State.None;
     m_positioning = positioning;
     this.LaborID  = Dwarrowdelf.LaborID.Hauling;
 }
Esempio n. 22
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 public FetchItemAssignment(IJobObserver parent, IEnvironmentObject env, IntVector3 location, IItemObject item, DirectionSet positioning)
     : base(parent)
 {
     this.Item = item;
     m_environment = env;
     m_location = location;
     m_state = State.None;
     m_positioning = positioning;
     this.LaborID = Dwarrowdelf.LaborID.Hauling;
 }
Esempio n. 23
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        public InstallItemJob(IJobObserver parent, IItemObject item, IEnvironmentObject env, IntPoint3 location)
            : base(parent)
        {
            m_item = item;
            m_location = location;

            m_state = 0;

            AddSubJob(new AssignmentGroups.FetchItemAssignment(this, env, location, item));
        }
Esempio n. 24
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        public InstallItemJob(IJobObserver parent, IItemObject item, IEnvironmentObject env, IntVector3 location)
            : base(parent)
        {
            m_item     = item;
            m_location = location;

            m_state = 0;

            AddSubJob(new AssignmentGroups.FetchItemAssignment(this, env, location, item));
        }
Esempio n. 25
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        public MoveBuildItemAssignment(IJobObserver parent, IItemObject workplace, string buildableItemKey, IItemObject[] items)
            : base(parent, workplace.Environment, workplace.Location)
        {
            m_workplace = workplace;
            m_items = items;
            m_buildableItemKey = buildableItemKey;

            var bii = Workbenches.GetWorkbenchInfo(workplace.ItemID);
            var bi = bii.FindBuildableItem(buildableItemKey);
            this.LaborID = bi.LaborID;
        }
Esempio n. 26
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        public FetchItems(IJobObserver parent, IEnvironmentObject env, IntPoint3 location, IEnumerable<IItemObject> items, DirectionSet positioning)
            : base(parent)
        {
            foreach (var item in items)
            {
                var job = new AssignmentGroups.FetchItemAssignment(this, env, location, item, positioning);
                AddSubJob(job);
            }

            Debug.Assert(this.SubJobs.Count > 0);
        }
Esempio n. 27
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        public FetchItems(IJobObserver parent, IEnvironmentObject env, IntVector3 location, IEnumerable <IItemObject> items, DirectionSet positioning)
            : base(parent)
        {
            foreach (var item in items)
            {
                var job = new AssignmentGroups.FetchItemAssignment(this, env, location, item, positioning);
                AddSubJob(job);
            }

            Debug.Assert(this.SubJobs.Count > 0);
        }
Esempio n. 28
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        public BuildItemJob(IJobObserver parent, IItemObject workplace, string buildableItemKey, IEnumerable <IItemObject> sourceObjects)
            : base(parent)
        {
            m_workplace        = workplace;
            m_sourceObjects    = sourceObjects.ToArray();
            m_buildableItemKey = buildableItemKey;

            m_state = 0;

            AddSubJob(new FetchItems(this, m_workplace.Environment, m_workplace.Location, sourceObjects));
        }
Esempio n. 29
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        public BuildItemJob(IJobObserver parent, IItemObject workplace, string buildableItemKey, IEnumerable<IItemObject> sourceObjects)
            : base(parent)
        {
            m_workplace = workplace;
            m_sourceObjects = sourceObjects.ToArray();
            m_buildableItemKey = buildableItemKey;

            m_state = 0;

            AddSubJob(new FetchItems(this, m_workplace.Environment, m_workplace.Location, sourceObjects));
        }
Esempio n. 30
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        public MoveBuildItemAssignment(IJobObserver parent, IItemObject workplace, string buildableItemKey, IItemObject[] items)
            : base(parent, workplace.Environment, workplace.Location)
        {
            m_workplace        = workplace;
            m_items            = items;
            m_buildableItemKey = buildableItemKey;

            var bii = Workbenches.GetWorkbenchInfo(workplace.ItemID);
            var bi  = bii.FindBuildableItem(buildableItemKey);

            this.LaborID = bi.LaborID;
        }
Esempio n. 31
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        public CleanAreaJob(IJobObserver parent, EnvironmentObject env, IntGrid2Z area)
            : base(parent)
        {
            m_environment = env;
            m_area = area;

            m_map = new Dictionary<IntPoint3, IJob>();

            foreach (var p in m_area.Range())
                m_map[p] = null;

            m_environment.World.TickStarting += World_TickStarting;
        }
Esempio n. 32
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        public CleanAreaJob(IJobObserver parent, EnvironmentObject env, IntGrid2Z area)
            : base(parent)
        {
            m_environment = env;
            m_area        = area;

            m_map = new Dictionary <IntVector3, IJob>();

            foreach (var p in m_area.Range())
            {
                m_map[p] = null;
            }

            m_environment.World.TickStarted += World_TickStarting;
        }
Esempio n. 33
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 public PatrolAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3[] waypoints)
     : base(parent)
 {
     m_environment = environment;
     m_waypoints = waypoints;
 }
Esempio n. 34
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 public MoveSleepAssignment(IJobObserver parent, IItemObject bed)
     : base(parent)
 {
     this.Bed = bed;
     m_state = 0;
 }
Esempio n. 35
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 public RandomMoveAssignment(IJobObserver parent)
     : base(parent)
 {
 }
Esempio n. 36
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 public FellTreeAssignment(IJobObserver parent, IEnvironmentObject environment, IntPoint3 location)
     : base(parent)
 {
     m_environment = environment;
     m_location = location;
 }
Esempio n. 37
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 protected Assignment(IJobObserver parent)
 {
     this.Parent = parent;
     this.Status = JobStatus.Ok;
 }
Esempio n. 38
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 public MoveToAreaAssignment(IJobObserver parent, IEnvironmentObject environment, IntGrid3 destination, DirectionSet positioning)
     : base(parent, environment, positioning)
 {
     m_dest = destination;
 }
 public HaulToAreaAssignment(IJobObserver parent, IEnvironmentObject environment, IntGrid3 destination, DirectionSet positioning, IItemObject hauledItem)
     : base(parent, environment, positioning, hauledItem)
 {
     m_dest = destination;
 }
Esempio n. 40
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 public FetchItems(IJobObserver parent, IEnvironmentObject env, IntVector3 location, IEnumerable <IItemObject> items)
     : this(parent, env, location, items, DirectionSet.Exact)
 {
 }
Esempio n. 41
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 public MoveSleepAssignment(IJobObserver parent, IItemObject bed)
     : base(parent)
 {
     this.Bed = bed;
     m_state  = 0;
 }
Esempio n. 42
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 public FetchItems(IJobObserver parent, IEnvironmentObject env, IntPoint3 location, IEnumerable<IItemObject> items)
     : this(parent, env, location, items, DirectionSet.Exact)
 {
 }
 public GenericDebugAssignment(IJobObserver parent, GameAction action)
     : base(parent)
 {
     m_action = action;
 }
Esempio n. 44
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 public FleeMoveAssignment(IJobObserver parent)
     : base(parent)
 {
 }
 public MoveFellTreeAssignment(IJobObserver parent, IEnvironmentObject environment, IntPoint3 location)
     : base(parent, environment, location)
 {
 }
Esempio n. 46
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 public GrazeMoveAssignment(IJobObserver parent, Group group)
     : base(parent)
 {
     m_group = group;
 }
Esempio n. 47
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 public AttackAssignment(IJobObserver parent, ILivingObject target)
     : base(parent)
 {
     m_target = target;
 }
Esempio n. 48
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 public GrazeMoveAssignment(IJobObserver parent, Group group)
     : base(parent)
 {
     m_group = group;
 }
Esempio n. 49
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 public HaulAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3 destination, DirectionSet positioning, IItemObject hauledItem)
     : base(parent, environment, positioning, hauledItem)
 {
     m_dest = destination;
 }
Esempio n. 50
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 public GenericDebugAssignment(IJobObserver parent, GameAction action)
     : base(parent)
 {
     m_action = action;
 }
Esempio n. 51
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 public DropItemAssignment(IJobObserver parent, IItemObject item)
     : base(parent)
 {
     m_item = item;
 }
Esempio n. 52
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 protected MoveAssignmentBase(IJobObserver parent, IEnvironmentObject environment, DirectionSet positioning)
     : base(parent)
 {
     m_environment = environment;
     m_positioning = positioning;
 }
Esempio n. 53
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 public FetchItemAssignment(IJobObserver parent, IEnvironmentObject env, IntVector3 location, IItemObject item)
     : this(parent, env, location, item, DirectionSet.Exact)
 {
 }
Esempio n. 54
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 protected MoveAssignmentBase(IJobObserver parent, IEnvironmentObject environment, DirectionSet positioning, IItemObject hauledItem)
     : this(parent, environment, positioning)
 {
     this.HauledItem = hauledItem;
 }
Esempio n. 55
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 public CarryItemAssignment(IJobObserver parent, IItemObject item)
     : base(parent)
 {
     m_item = item;
 }
Esempio n. 56
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 public SleepAssignment(IJobObserver parent, IItemObject bed)
     : base(parent)
 {
     m_bed = bed;
 }
Esempio n. 57
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 protected Assignment(IJobObserver parent)
 {
     this.Parent = parent;
     this.Status = JobStatus.Ok;
 }
Esempio n. 58
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 public WaitAssignment(IJobObserver parent, int turns)
     : base(parent)
 {
     m_turns = turns;
 }
Esempio n. 59
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 public PatrolAssignment(IJobObserver parent, IEnvironmentObject environment, IntVector3[] waypoints)
     : base(parent)
 {
     m_environment = environment;
     m_waypoints   = waypoints;
 }
Esempio n. 60
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 public MoveToAreaAssignment(IJobObserver parent, IEnvironmentObject environment, IntGrid3 destination, DirectionSet positioning)
     : base(parent, environment, positioning)
 {
     m_dest = destination;
 }