public void AddItem(IInventoryItem item) { if (currentNumberOfItems < SLOTS) { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { collider.enabled = false; for (int i = 0; i < mItems.Length; i++) { if (mItems[i] == null) { mItems[i] = item; break; } } currentNumberOfItems++; item.OnPickup(owner); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } } }
/* works * public void SetParent(GameObject cup) * { * * * cup.transform.parent = cup.transform; * if (cup.transform.parent != null ) * { * //Display the name of the grand parent of the player. * Debug.Log("Player's Grand parent: " + cup.transform.parent.parent.name); * } * } */ /* * * if(mItems.Count == 1) * { * Debug.Log("count = 1"); * if (GameObject.FindGameObjectsWithTag("sledgeHammer") * { * Debug.Log("sledgehammer = 2"); * Destroy(GameObject.Find("sledgeHammer")); * Debug.Log("Destroy sledgehammer"); * } * } * * * * if(GameObject.FindGameObjectsWithTag("sledgeHammer").Length > 1) * { * Debug.Log(">1"); * */ public void AddItem(IInventoryItem item) { if (mItems.Count < SLOTS) { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { collider.enabled = false; mItems.Add(item); item.OnPickup(); ItemAdded?.Invoke(this, new InventoryEventArgs(item)); } else if (mItems.Count == SLOTS) { Debug.Log("slots full"); gotKey2 = true; //Debug.Log (gotKey2); } } }
public void AddItem(IInventoryItem item) { if (hasItem(item.Name)) { return; } if (mItems.Count < SLOTS) { Player player = GameObject.Find("Player").GetComponent <Player>(); player.ApplyPowerUp(item.Name); mItems.Add(item); if (hasBrokenItem(item)) { brokenItems.Remove(item); } if (!item.Equals(null)) { item.OnPickup(); } if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } }
public void CollectedQuestItem(IInventoryItem item) { if (quest.CollectedItem(item)) { item.OnPickup(); } }
public void AddItem(IInventoryItem item) { if (mItems.Count < slots) { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { collider.enabled = false; mItems.Add(item); print(mItems[mItems.Count - 1].Name); print(item.Name); item.OnPickup(); //print("item added"); if (ItemAdded != null) { //print("Item added 1= null"); ItemAdded(this, new InventoryEventArgs(item)); } } } }
public void AddItem(IInventoryItem item) { if (mItems.Count < SLOTS) { // mItems.Add(item); mItems.Add(item.name); item.OnPickup(); } }
//called when an item is picked up void PickupMessage() { if (mItemToPickup != null) { inventory.AddItem(mItemToPickup); //add item to player's inventory mItemToPickup.OnPickup(); //call item's OnPickup() method hud.ClosePickupMessagePanel(); //close the message panel } }
void OnCollisionEnter(Collision collision) { IInventoryItem item = collision.collider.GetComponent <IInventoryItem>(); if (item != null) { item.OnPickup(); inventory.AddItem(item.GetItemData); } }
public void AddItem(IInventoryItem item) { //on take/object mItems.Add(item); item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } }
void OnTriggerEnter(Collider hit) { IInventoryItem item = hit.GetComponent <Collider>().GetComponent <IInventoryItem>(); if (item != null) { inventory.AddItem(item); item.OnPickup(); Cnum += 1; } }
public static void Additem(IInventoryItem item) { if (mItems.Count < SLOTS) { Collider collider = (item as MonoBehaviour).GetComponent <Collider> (); if (collider.enabled) { collider.enabled = false; mItems.Add(item); item.OnPickup(); } } }
public void AddItem(IInventoryItem item) { if (_items.Count < SLOTS) { Collider2D col = (item as MonoBehaviour)?.GetComponent <Collider2D>(); if (col != null && col.enabled) { col.enabled = false; _items.Add(item); item.OnPickup(); ItemAdded?.Invoke(this, new InventoryEventArgs(item)); } } }
public void AddItem(IInventoryItem item) { if (mItems.Count < slots) { Collider col = (item as MonoBehaviour).GetComponent <Collider>(); if (col.enabled) { col.enabled = false; mItems.Add(item.Name); item.OnPickup(); ItemAdded?.Invoke(this, new InventoryEventArgs(item)); } } }
private void OnControllerColliderHit(ControllerColliderHit hit) { IInventoryItem item = hit.collider.GetComponent <IInventoryItem>(); if (item != null) { inventory.AddItem(item); item.OnPickup(); } if (hit.gameObject.tag == "KEY") { print("GET KEY!!"); UI.count += 1; key(); hit.gameObject.SetActive(false); } }
public void AddItem(IInventoryItem item) { if (mItems.Count < SLOTS) { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { collider.enabled = false; mItems.Add(item); item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } } }
public void AddItem(IInventoryItem item) { if (menuItems.Count < slots) { //Adds item when the player collides with them Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { collider.enabled = false; menuItems.Add(item); item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } } }
public void AddItem(IInventoryItem item) { InventorySlot freeSlot = FindStackableSlot(item); if (freeSlot == null) { freeSlot = FindNextEmptySlot(); } if (freeSlot != null) { freeSlot.AddItem(item); item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } }
public void AddItem(IInventoryItem item) // Quando si aggiunge un elemento { if (mItems.Count < Slots) // Se hai ancora spazio { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); // Prendi il collider if (collider.enabled) { collider.enabled = false; // Spegnilo mItems.Add(item); // Aggiungi l'oggetto alla lista item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArg(item)); } } } }
public void AddItem(IInventoryItem item) { if (mItems.Count < slots) { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { collider.enabled = false; mItems.Add(item); item.OnPickup(); source.PlayOneShot(takeObjectFX); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } } }
public void SwapItem(IInventoryItem item) { mItems.Remove(item); item.OnSwap(); CircleCollider2D collider = (item as MonoBehaviour).GetComponent <CircleCollider2D>(); if (collider != null) { //collider.enabled = false; mItems.Clear(); mItems.Add(item); item.OnPickup(); if (ItemAdded != null) { ItemSwapped(this, new InventoryEventArgs(item)); ItemAdded(this, new InventoryEventArgs(item)); } } }
public void AddItem(IInventoryItem item) { // Debug.Log(inventoryList); // Debug.Log(inventoryList.Count); if (inventoryList.Count < MAXITEMS) { Collider2D collider = (item as MonoBehaviour).GetComponent <Collider2D>(); if (collider.enabled) { collider.enabled = false; inventoryList.Add(item); // Debug.Log("[Inventory] Add Item"); item.OnPickup(); // Tell Hud to add the item if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } } }
public void AddItem(IInventoryItem item) { if (mItems.Count <= mSLOT) { CircleCollider2D collider = (item as MonoBehaviour).GetComponent <CircleCollider2D>(); if (collider.enabled) { collider.enabled = false; mItems.Add(item); item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } //if(ItemSwapped != null) //{ // ItemAdded(this, new InventoryEventArgs(item)); //} } } }
public void AddItem(IInventoryItem item) { if (mItems.Count < SLOTS) { foreach (IInventoryItem itemArray in mItems) { if (itemArray.nameItem.Equals(item.nameItem)) { return; } } mItems.Add(item); item.OnPickup(); if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } }
/// <summary> /// Checks if the inventory isn't full. In that case, add the item to the inventory and do the OnPickUp action of the added item. /// </summary> /// <param name="item">Item to add</param> public bool AddItem(IInventoryItem item, int selectedSlot, Transform handTransform) { bool itemAddedCorrectly = false; if (itemsOnInventory[selectedSlot] == null) { Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { itemsOnInventory[selectedSlot] = item; item.OnPickup(handTransform); itemAddedCorrectly = true; } } else { Debug.Log("There is an item on that slot"); } return(itemAddedCorrectly); }
public void AddItem(IInventoryItem item) //funckja dodaje obiekt z interface { if (mItems.Count < SLOTS) // jezeli w tymczasowym inventory jest wystarczajaca ilosc miejsca (tzn mItems to sa te w inventory), wtedy dodajemy item { // Debug.Log("there are available slots. sSlots taken: " + mItems.Count); item.counter = 1; Collider collider = (item as MonoBehaviour).GetComponent <Collider>(); if (collider.enabled) { // Debug.Log("collider enabled, disabling it"); collider.enabled = false; mItems.Add(item); //dodano do listy inventory item.OnPickup(); // w zaleznosci jaką funkcje OnPickup ma konkretny item if (ItemAdded != null) //event { ItemAdded(this, new InventoryEventArgs(item)); } } } }
public void AddItem(IInventoryItem item) { if (mItems.Count < SLOTS) { Collider2D collider = (item as MonoBehaviour).GetComponent <Collider2D>(); if (collider.enabled) { collider.enabled = false; mItems.Add(item); item.OnPickup(); GameObject temp = Instantiate(PrefabImage, new Vector3(CurrentLocation.x + PrefabImage.transform.localScale.x, CurrentLocation.y, CurrentLocation.z), Quaternion.identity); temp.transform.SetParent(InventoryUI.transform); temp.GetComponent <Image>().sprite = item.Image; if (ItemAdded != null) { ItemAdded(this, new InventoryEventArgs(item)); } } } }
void Update() { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); //Limit to forward movement if (v < 0) { v = 0; } transform.Rotate(0, h * RotationSpeed * Time.deltaTime, 0); if (_characterController.isGrounded) { bool move = (v > 0 || h != 0); _animator.SetBool("IsWalk", move); _moveDir = Vector3.forward * v; _moveDir = transform.TransformDirection(_moveDir); _moveDir *= speed; } _moveDir.y -= Gravity * Time.deltaTime; _characterController.Move(_moveDir * Time.deltaTime); if (mItemToPickup != null && Input.GetKeyDown(KeyCode.V)) { inventory.AddItem(mItemToPickup); mItemToPickup.OnPickup(); } }
// Start is called before the first frame update void OnTriggerStay(Collider other) { if (other.tag == "Elmo") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { hub.CloseMessagePanel(); elmoDialogue.SetActive(true); count += 1; } } if (other.tag == "Karen1") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { hub.CloseMessagePanel(); karenSpeech.SetActive(true); count += 1; } } if (other.tag == "Karen2") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextKaren(0); hub.CloseMessagePanel(); karenSpeech.SetActive(true); karenDialogue.zen = true; } } if (other.tag == "Zen1") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { hub.CloseMessagePanel(); zenSpeech.SetActive(true); count += 1; } } if (other.tag == "Zen2") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextZen(0); hub.CloseMessagePanel(); zenSpeech.SetActive(true); zenDialogue.zen = true; interview = true; } } if (other.tag == "Pablo1") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { hub.CloseMessagePanel(); pabloSpeech.SetActive(true); count += 1; } } if (other.tag == "Pablo2") { hub.OpenMessagePanel("Press F to talk"); if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextPablo(0); notes.AddTextPablo(2); notes.AddTextPablo(3); hub.CloseMessagePanel(); pabloSpeech.SetActive(true); pabloDialogue.zen = true; notes.AddTextLock(3); } } if (other.tag == "FootPrints") { hub.OpenMessagePanel("Examine Clue"); if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextKaren(1); notes.AddTextKaren(2); notes.AddTextKaren(3); hub.CloseMessagePanel(); innerMonologue.clues = true; inspectSteps = true; foreach (GameObject clueprint in cluesList) { clueprint.GetComponent <BoxCollider>().enabled = false; } } } IInventoryItem item = other.GetComponent <IInventoryItem>(); IInventoryItem currentItem = null; if (item != null && other.tag == "Door") { hub.OpenMessagePanel("Press F to open door"); if (Input.GetKeyDown(KeyCode.F)) { item.OnUse(); other.GetComponent <BoxCollider>().enabled = false; hub.CloseMessagePanel(); } } if (item != null && other.tag == "LivingRoomDoor") { if (count >= 4) { hub.OpenMessagePanel("Press f to open"); if (Input.GetKeyDown(KeyCode.F)) { item.OnUse(); other.GetComponent <BoxCollider>().enabled = false; hub.CloseMessagePanel(); } } else { hub.OpenMessagePanel("Speak to your friends first!!"); } } if (item != null && other.tag == "ZamazonKit") { hub.OpenMessagePanel("Press F to obtain Zamazon Kit!!"); trigger.GetComponent <BoxCollider>().enabled = true; doorClosed = true; if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextLock(0); hub.CloseMessagePanel(); vc.ToggleKit(false); vc.InventoryIsActive = true; Destroy(other.gameObject); investigationStartTrigger.SetActive(true); GameObject.FindWithTag("Zen1").tag = "Zen2"; GameObject.FindWithTag("Pablo1").tag = "Pablo2"; GameObject.FindWithTag("Karen1").tag = "Karen2"; ElmoMonologueTrigger.SetActive(true); innerMonologue.zen = true; Destroy(ElmoAlive); Destroy(Karen); Instantiate(Elmo); Instantiate(KarenAfterDeath); } } if (vc.InventoryIsActive == true) { book = GameObject.Find("ZenDiaryFake"); if (item != null && other.gameObject == book) { hub.OpenMessagePanel("Press F to pick up"); if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextZen(1); innerMonologue.GoToZenRoom = true; inventory.AddItem(item); item.OnPickup(); } } /////////////////////////////////// if (item != null && other.tag == "RealDiary") { hub.OpenMessagePanel("Press F to pick up"); if (Input.GetKeyDown(KeyCode.F)) { innerMonologue.Suspects = true; notes.AddTextZen(3); inventory.AddItem(item); item.OnUse(); } } if (item != null && other.tag == "Pickable") { hub.OpenMessagePanel("Press F to pick up"); if (Input.GetKeyDown(KeyCode.F)) { inventory.AddItem(item); item.OnPickup(); } } if (item != null && other.tag == "Touchable") { hub.OpenMessagePanel("Press f to use"); if (Input.GetKeyDown(KeyCode.F)) { item.OnUse(); } } if (item != null && other.tag == "Clues") { hub.OpenMessagePanel("Press f to inspect clue"); if (Input.GetKeyDown(KeyCode.F)) { item.OnUse(); } } if (item != null && other.tag == "Exit" && vc.InventoryIsActive) { hub.OpenMessagePanel("Press F to open door"); if (Input.GetKeyDown(KeyCode.F)) { innerMonologue.storage = true; inspectDoor = true; } } if (item != null && other.tag == "PictureClues") { hub.OpenMessagePanel("Press F to pick up"); if (Input.GetKeyDown(KeyCode.F)) { notes.AddTextLock(1); inventory.AddItem(item); item.OnPickup(); GameObject iitem = GameObject.Find(item.Name); iitem.GetComponent <SpriteRenderer>().enabled = true; Destroy(other); hub.OpenMessagePanel(""); } } if (inspectDoor && inspectSteps && getPoison && interview) { notes.AddTextPablo(1); notes.AddTextLock(2); DoorLivingRoom.GetComponent <Animator>().SetBool("DoorOpen", true); doorOpen = true; Book.SetActive(true); ZenRoomTrigger.SetActive(true); GameObject.FindWithTag("Karen2") .GetComponent <Animator>().SetBool("Disappear", true); } } }
public void AddItem(IInventoryItem item) { weaponUsed = item; item.OnPickup(); itemAdded?.Invoke(this, new InventoryEventArgs(item)); }