public IMessageable SendMessage(IInternalOutgoingMessage message) { #if DEBUG CoreManager.ServerCore.StandardOut.Debug("Packet Logging", "OUTGOING => " + message.Header + message.ContentString); #endif Socket.Send(message.GetBytes()); return(this); }
internal void SendMessage(IInternalOutgoingMessage internalMessage) { InternalOutgoingMessage message = internalMessage as InternalOutgoingMessage; if (Habbo.IsLoggedIn()) CoreManager.ServerCore.GetStandardOut().PrintDebug("[" + GetHabbo().GetUsername() + "] <-- " + message.Header + message.GetContentString()); else CoreManager.ServerCore.GetStandardOut().PrintDebug("[" + GetID() + "] <-- " + message.Header + message.GetContentString()); SendData(message.GetBytes()); }
public IMessageable SendMessage(IInternalOutgoingMessage message) { foreach (IRoomUnit roomUnit in RoomUnits) { IMessageable messageableRoomUnit = roomUnit as IMessageable; if (messageableRoomUnit != null) { messageableRoomUnit.SendMessage(message); } } return(this); }
public GameSocketMessageEventArgs(IInternalOutgoingMessage message) { Message = message; }
public IMessageable SendMessage(IInternalOutgoingMessage message) { return(this); }
public IMessageable SendMessage(IInternalOutgoingMessage message) { return this; }
public IMessageable SendMessage(IInternalOutgoingMessage message) { _connection.SendMessage(message); return this; }
public IMessageable SendMessage(IInternalOutgoingMessage message) { _connection.SendMessage(message); return(this); }
public IMessageable SendMessage(IInternalOutgoingMessage message) { Socket.SendMessage(message); return(this); }
public IMessageable SendMessage(IInternalOutgoingMessage message) { Socket.SendMessage(message); return this; }
public IMessageable SendMessage(IInternalOutgoingMessage message) { foreach (IRoomUnit roomUnit in RoomUnits) { IMessageable messageableRoomUnit = roomUnit as IMessageable; if (messageableRoomUnit != null) messageableRoomUnit.SendMessage(message); } return this; }
public IMessageable SendMessage(IInternalOutgoingMessage message) { #if DEBUG CoreManager.ServerCore.StandardOut.Debug("Packet Logging", "OUTGOING => " + message.Header + message.ContentString); #endif Socket.Send(message.GetBytes()); return this; }