protected override void InteractStart(IInteractor interactor)
        {
            var interactorGO = interactor.GetGameObject();

            _followTransform    = interactorGO.GetComponent <Transform>();
            _followAgent        = interactorGO.GetComponent <NavMeshAgent>();
            _followAgent.speed /= slowFactor;
        }
Esempio n. 2
0
        protected override void InteractStart(IInteractor interactor)
        {
            _interactor = interactor;
            _grabber    = interactor.GetGameObject().transform;

            _navObstacle.enabled = false;

            rigidbody.constraints = RigidbodyConstraints.FreezeRotationZ;
            rigidbody.isKinematic = true;

            if (_interactor is PlayerInteractor playerInteractor)
            {
                playerInteractor
                .GetIkOverride()
                .SetGoal(AvatarIKGoal.RightHand, handle);
            }
        }
Esempio n. 3
0
        protected override void InteractStart(IInteractor interactor)
        {
            _interactor = interactor;
            _grabber    = interactor.GetGameObject().GetComponent <Transform>();

            // stop
            _rb.velocity        = Vector3.zero;
            _rb.angularVelocity = Vector3.zero;

            // stay in place
            _rb.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ;
            _rb.useGravity  = false;

            // dont prevent player from walking
            _navObstacle.enabled = false;

            if (_interactor is PlayerInteractor playerInteractor)
            {
                var ik = playerInteractor.GetIkOverride();

                ik.SetGoal(AvatarIKGoal.RightHand, handleRight);
                ik.SetGoal(AvatarIKGoal.LeftHand, handleLeft);
            }
        }