public void Start() { // Load the start screen startScreen = engine.LoadUI <Background>("home-screen", new Vector2(0, 0), "Font"); startScreen.DrawPriority = 0; startScreen.TextPosition = new Vector2(600, 600); startScreen.Text = "Find the artefact (key) throughout the level and deliver it to the patient to win."; Button2Players = engine.LoadUI <Button>("2player-button", new Vector2(200, 400)); Button2Players.OnClick += Button2Players_OnClick; Button3Players = engine.LoadUI <Button>("3player-button", new Vector2(700, 400)); Button3Players.OnClick += Button3Players_OnClick; Button4Players = engine.LoadUI <Button>("4player-button", new Vector2(1200, 400)); Button4Players.OnClick += Button4Players_OnClick; }
public void Init(IInteractiveUI _i, object _o = null) { interactive = _i; ob = _o; }