public override sealed async Task RunAsync(IInteractionProvider provider)
 {
     OnSubActionStartedOrStopped(0);
     try
     {
         for (int i = 0; !count.HasValue || i < count.Value; i++)
         {
             for (;;)
             {
                 try
                 {
                     provider.EnsureNotCanceled();
                     OnActionInformationUpdated($"Iteration {i + 1}/{count}");
                     await action.RunAsync(provider);
                 }
                 catch (Exception ex) when (!(ex is SimulatorCanceledException))
                 {
                     await provider.CheckRetryForExceptionAsync(ExceptionDispatchInfo.Capture(ex));
                     continue;
                 }
                 break;
             }
         }
     }
     finally
     {
         OnSubActionStartedOrStopped(null);
     }
 }
Esempio n. 2
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        public override sealed async Task RunAsync(IInteractionProvider provider)
        {
            OnSubActionStartedOrStopped(0);
            try
            {
                for (int i = 0; !this.count.HasValue || i < this.count.Value; i++)
                {
                    while (true)
                    {
                        try
                        {
                            provider.EnsureNotCanceled();
                            OnActionInformationUpdated($"Iteration {i + 1}/{this.count?.ToString() ?? "∞"}");
                            await this.action.RunAsync(provider);
                        }
                        catch (Exception ex) when(!(ex is SimulatorCanceledException))
                        {
                            await provider.CheckRetryForExceptionAsync(ex);

                            continue;
                        }
                        break;
                    }
                }
            }
            finally
            {
                OnSubActionStartedOrStopped(null);
            }
        }
Esempio n. 3
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        public override sealed async Task RunAsync(IInteractionProvider provider)
        {
            // Run the actions.
            int currentIdx  = -1;
            var randomOrder = null as int[];

            Func <int> getNextActionIndex;

            if (this.type == CompoundActionType.Sequential)
            {
                getNextActionIndex = () =>
                                     (!this.loop && currentIdx + 1 == this.actionList.Count) ? -1
                    : currentIdx = (currentIdx + 1) % this.actionList.Count;
            }
            else if (this.type == CompoundActionType.RandomIndex)
            {
                getNextActionIndex = () => this.rng.Next(this.actionList.Count);
            }
            else
            {
                randomOrder        = new int[this.actionList.Count];
                getNextActionIndex = () =>
                {
                    if (!this.loop && currentIdx + 1 == this.actionList.Count)
                    {
                        return(-1);
                    }

                    currentIdx = (currentIdx + 1) % this.actionList.Count;
                    if (currentIdx == 0)
                    {
                        // Generate a new order array.
                        for (int i = 0; i < randomOrder.Length; i++)
                        {
                            randomOrder[i] = i;
                        }
                        for (int i = 0; i < randomOrder.Length; i++)
                        {
                            int rIdx = this.rng.Next(randomOrder.Length - i);
                            int tmp  = randomOrder[i];
                            randomOrder[i]        = randomOrder[i + rIdx];
                            randomOrder[i + rIdx] = tmp;
                        }
                    }

                    return(randomOrder[currentIdx]);
                };
            }

            while (true)
            {
                int nextIdx = getNextActionIndex();
                if (nextIdx == -1)
                {
                    break;
                }

                OnActionInformationUpdated($"Running action {nextIdx + 1}");

                while (true)
                {
                    try
                    {
                        // Check if the simulator has already been canceled.
                        provider.EnsureNotCanceled();

                        OnSubActionStartedOrStopped(nextIdx);
                        try
                        {
                            await this.actionList[nextIdx].RunAsync(provider);
                        }
                        finally
                        {
                            OnSubActionStartedOrStopped(null);
                        }

                        // After running an action, wait.
                        int waitInterval = this.rng.Next(this.minimumPauseDuration, this.maximumPauseDuration);
                        OnActionInformationUpdated($"Pausing {waitInterval} ms");

                        await provider.WaitAsync(waitInterval);
                    }
                    catch (Exception ex) when(!(ex is SimulatorCanceledException))
                    {
                        await provider.CheckRetryForExceptionAsync(ex);

                        continue;
                    }
                    break;
                }
            }
        }
        public override sealed async Task RunAsync(IInteractionProvider provider)
        {
            // Run the actions.
            int currentIdx = -1;
            int[] randomOrder = null;

            Func<int> getNextActionIndex;
            if (type == CompoundActionType.Sequential)
                getNextActionIndex = () => 
                    (!loop && currentIdx + 1 == actionList.Count) ? -1 
                    : currentIdx = (currentIdx + 1) % actionList.Count;
            else if (type == CompoundActionType.RandomIndex)
                getNextActionIndex = () => rng.Next(actionList.Count);
            else
            {
                randomOrder = new int[actionList.Count];
                getNextActionIndex = () =>
                {
                    if (!loop && currentIdx + 1 == actionList.Count)
                        return -1;

                    currentIdx = (currentIdx + 1) % actionList.Count;
                    if (currentIdx == 0)
                    {
                        // Generate a new order array.
                        for (int i = 0; i < randomOrder.Length; i++)
                            randomOrder[i] = i;
                        for (int i = 0; i < randomOrder.Length; i++)
                        {
                            int rIdx = rng.Next(randomOrder.Length - i);
                            int tmp = randomOrder[i];
                            randomOrder[i] = randomOrder[i + rIdx];
                            randomOrder[i + rIdx] = tmp;
                        }
                    }

                    return randomOrder[currentIdx];
                };
            }

            while (true)
            {
                // Check if the simulator has already been canceled.
                provider.EnsureNotCanceled();

                int nextIdx = getNextActionIndex();
                if (nextIdx == -1)
                    break;

                OnActionInformationUpdated($"Running action {nextIdx + 1}");

                OnSubActionStartedOrStopped(nextIdx);
                try
                {
                    IAction action = actionList[nextIdx];
                    await action.RunAsync(provider);
                }
                finally
                {
                    OnSubActionStartedOrStopped(null);
                }

                // After running an action, wait.
                int waitInterval = rng.Next(minimumPauseDuration, maximumPauseDuration);
                OnActionInformationUpdated($"Pausing {waitInterval} ms");

                await provider.WaitAsync(waitInterval);
            }
        }