Esempio n. 1
0
        private void allTempoButton_Click(object sender, EventArgs e)
        {
            IIntEffect effect = m_Element.Effects.Tempo;

            Actions.Actions.Instance.AddNew(new Actions.AllFileElementsTempoChangeAction(m_Container,
                                                                                         pitchBox.Checked, effect.Random, effect.FixValue, effect.MinRandomValue, effect.MaxRandomValue), m_Project);
        }
Esempio n. 2
0
        private void tempoBox_CheckedChanged(object sender, EventArgs e)
        {
            if (!listen)
            {
                return;
            }
            IIntEffect        effect  = m_Element.Effects.Tempo;
            List <IIntEffect> effects = new List <IIntEffect>();

            effects.Add(effect);
            Actions.Actions.Instance.AddNew(new Actions.IntEffectChangeAction(m_ElementList, effects,
                                                                              tempoBox.Checked, effect.Random, effect.FixValue, effect.MinRandomValue, effect.MaxRandomValue), m_Project);
        }
Esempio n. 3
0
 public override void Undo(Ares.Data.IProject project)
 {
     for (int i = 0; i < m_FileElements.Count; ++i)
     {
         IIntEffect effect = GetEffect(m_FileElements[i]);
         effect.Active         = m_OldActives[i];
         effect.FixValue       = m_OldFixValues[i];
         effect.Random         = m_OldRandoms[i];
         effect.MinRandomValue = m_OldMinRandoms[i];
         effect.MinRandomValue = m_OldMaxRandoms[i];
         ElementChanges.Instance.ElementChanged(m_FileElements[i].Id);
     }
 }
Esempio n. 4
0
 public override void Do(Ares.Data.IProject project)
 {
     foreach (IFileElement element in m_FileElements)
     {
         IIntEffect effect = GetEffect(element);
         effect.Active         = m_NewActive;
         effect.FixValue       = m_NewFixValue;
         effect.Random         = m_NewRandom;
         effect.MinRandomValue = m_NewMinRandom;
         effect.MaxRandomValue = m_NewMaxRandom;
         ElementChanges.Instance.ElementChanged(element.Id);
     }
 }
Esempio n. 5
0
        public TempoDialog(IList <IFileElement> elements, IProject project)
        {
            InitializeComponent();
            Element   = elements[0];
            m_Project = project;
            IIntEffect        effect  = Element.Effects.Tempo;
            List <IIntEffect> effects = new List <IIntEffect>();

            for (int i = 0; i < elements.Count; ++i)
            {
                effects.Add(elements[i].Effects.Tempo);
            }
            Action = new IntEffectChangeAction(elements, effects, true, effect.Random, effect.FixValue, effect.MinRandomValue, effect.MaxRandomValue);
            fixedButton.Checked    = !effect.Random;
            randomButton.Checked   = effect.Random;
            fixedValueUpDown.Value = effect.FixValue;
            minRandomUpDown.Value  = effect.MinRandomValue;
            maxRandomUpDown.Value  = effect.MaxRandomValue;
        }
Esempio n. 6
0
 protected void SetValues(IGeneralElementContainer container, bool active, bool random, int fixValue, int minRandomValue, int maxRandomValue)
 {
     m_FileElements  = container.GetFileElements();
     m_OldActives    = new List <bool>();
     m_OldFixValues  = new List <int>();
     m_OldRandoms    = new List <bool>();
     m_OldMinRandoms = new List <int>();
     m_OldMaxRandoms = new List <int>();
     foreach (IFileElement element in m_FileElements)
     {
         IIntEffect effect = GetEffect(element);
         m_OldActives.Add(effect.Active);
         m_OldFixValues.Add(effect.FixValue);
         m_OldRandoms.Add(effect.Random);
         m_OldMinRandoms.Add(effect.MinRandomValue);
         m_OldMaxRandoms.Add(effect.MaxRandomValue);
     }
     m_NewActive    = active;
     m_NewFixValue  = fixValue;
     m_NewRandom    = random;
     m_NewMinRandom = minRandomValue;
     m_NewMaxRandom = maxRandomValue;
 }