Esempio n. 1
0
    private float GetMovementSpeed()
    {
        var wantsToRun  = _inputProvider.ProvideWantsToRunInput();
        var targetSpeed = wantsToRun
            ? movementSpeed * runMovementSpeedModifier
            : movementSpeed;

        _currentMovementSpeed = Mathf.SmoothDamp(
            _currentMovementSpeed,
            targetSpeed,
            ref _currentMovementSpeedDampingVelocity,
            0.5f
            );

        return(_currentMovementSpeed);
    }