Esempio n. 1
0
        private LoadedAction ReadKeyforShoot()
        {
            bool isLoaded = false;

            while (!isLoaded)
            {
                Keys key = _inputDevice.ReadKey();
                switch (key)
                {
                case Keys.Down:
                {
                    if (++_x > BoardSize.BottomEdge)
                    {
                        _x = BoardSize.TopEdge;
                    }
                    isLoaded = true;
                    break;
                }

                case Keys.Up:
                {
                    if (--_x < BoardSize.TopEdge)
                    {
                        _x = BoardSize.BottomEdge;
                    }
                    isLoaded = true;
                    break;
                }

                case Keys.Right:
                {
                    if (++_y > BoardSize.RightEdge)
                    {
                        _y = BoardSize.LeftEdge;
                    }
                    isLoaded = true;
                    break;
                }

                case Keys.Left:
                {
                    if (--_y < BoardSize.LeftEdge)
                    {
                        _y = BoardSize.RightEdge;
                    }
                    isLoaded = true;
                    break;
                }

                case Keys.Undo:
                {
                    Thread.Sleep(100);
                    return(LoadedAction.Undo);
                }

                case Keys.Escape:
                {
                    Thread.Sleep(100);
                    return(LoadedAction.BackToMenu);
                }

                case Keys.Enter:
                {
                    Thread.Sleep(100);
                    return(LoadedAction.Shot);
                }

                default:
                    break;
                }
            }
            Thread.Sleep(100);
            _inputDevice.ClearStram();
            return(LoadedAction.DontShot);
        }