public override void Update(IGameMenu textMenu, IGameTime gameTime) { base.Update(textMenu, gameTime); if (_inputController.IsEscapeButtonPressed()) { textMenu.IsEnabled = !textMenu.IsEnabled; } }
public override void Update(IGameMenu textMenu, IGameTime gameTime) { base.Update(textMenu, gameTime); if (_inputController.IsEscapeButtonPressed()) { textMenu.IsEnabled = !textMenu.IsEnabled; } }