/// <summary> /// Called when a subsystem is about to be initialized. /// </summary> /// <param name="args">The event data.</param> public override void OnInitializing(IInitializingArgs args) { if (args.Message != null) { Console.Write("{0} ... ", args.Message); this.initializingMessageWritten = true; } }
/// <summary> /// Called when a subsystem is about to be initialized. /// </summary> /// <param name="args">The event data.</param> void IEventReceiver <IInitializingArgs> .Occurred(IInitializingArgs args) { this.OnInitializing(args); }
/// <summary> /// Called when a subsystem is about to be initialized. /// </summary> /// <param name="args">The event data.</param> public virtual void OnInitializing(IInitializingArgs args) { }
/// <summary> /// To be called when a subsystem is about to be initialized. /// </summary> /// <param name="args">The event data.</param> public void Initializing(IInitializingArgs args) { this.Dispatch(args); }