Esempio n. 1
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        public void DrawTrack(IImageProcessingContext g, double sonogramFramesPerSecond, double sonogramFreqBinWidth, int sonogramHeight)
        {
            Pen    p1 = new Pen(AcousticEvent.DefaultBorderColor, 2); // default colour
            double secondsPerTrackFrame = 1 / this.framesPerSecond;

            double startSec = this.timeOffset.TotalSeconds;
            int    frame1   = (int)Math.Round(startSec * sonogramFramesPerSecond);

            for (int i = 1; i < this.track.Count - 1; i++)
            {
                double endSec = startSec + (i * secondsPerTrackFrame);
                int    frame2 = (int)Math.Round(endSec * sonogramFramesPerSecond);

                //int freqBin = (int)Math.Round(this.MinFreq / freqBinWidth);
                int f1    = this.GetFrequency(i);
                int f1Bin = (int)Math.Round(f1 / sonogramFreqBinWidth);
                int y1    = sonogramHeight - f1Bin - 1;
                int f2    = this.GetFrequency(i + 1);
                int f2Bin = (int)Math.Round(f2 / sonogramFreqBinWidth);
                int y2    = sonogramHeight - f2Bin - 1;
                g.DrawLine(p1, frame1, y1, frame2, y2);

                //startSec = endSec;
                frame1 = frame2;
            }

            //g.DrawText(this.Name, Drawing.Tahoma8, Color.Black, new PointF(t1, y - 1));
        }
Esempio n. 2
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        public void DrawFreqHits(IImageProcessingContext g)
        {
            int length = this.freqHits.Length;
            Pen p1     = new Pen(Color.Red, 1);

            for (int x = 0; x < length; x++)
            {
                if (this.freqHits[x] <= 0)
                {
                    continue;
                }

                int y = (int)(this.SonogramImage.Height * (1 - (this.freqHits[x] / (double)this.nyquistFreq)));

                //g.DrawRectangle(p1, x, y, x + 1, y + 1);
                g.DrawLine(p1, x, y, x, y + 1);

                // g.DrawTextSafe(e.Name, Drawing.Tahoma6, Color.Black, new PointF(x, y - 1));
            }
        }
Esempio n. 3
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        } //OverlayRainbowTransparency()

        /// <summary>
        /// superimposes a matrix of scores on top of a sonogram. USES RAINBOW PALLETTE.
        /// ASSUME MATRIX consists of integers >=0.
        /// </summary>
        private void OverlayDiscreteColorMatrix(IImageProcessingContext g)
        {
            int rows = this.SuperimposedDiscreteColorMatrix.GetLength(0);
            int cols = this.SuperimposedDiscreteColorMatrix.GetLength(1);

            MatrixTools.MinMax(this.SuperimposedDiscreteColorMatrix, out var min, out var max);
            int palleteLength = ImageTools.DarkColors.Length;

            //Color[] palette = { Color.Crimson, Color.Red, Color.Orange, Color.Yellow, Color.Lime, Color.Green, Color.Blue, Color.Indigo, Color.Violet, Color.Purple };
            int imageHt = this.SonogramImage.Height - 1; //subtract 1 because indices start at zero

            for (int r = 0; r < rows; r++)
            {
                //traverse columns - skip DC column
                for (int c = 1; c < cols; c++)
                {
                    int index = this.SuperimposedDiscreteColorMatrix[r, c];
                    if (index <= 0)
                    {
                        continue; //nothing to show
                    }

                    // Color pixel = bmp.GetPixel(r, imageHt - c);
                    // if (pixel.R > 250) continue; //by-pass white
                    // int index = (int)Math.Floor((value * 9));//get index into pallette
                    if (index >= palleteLength)
                    {
                        index = index % palleteLength;
                    }

                    var newColor = ImageTools.DarkColors[index];

                    //double factor = pixel.R / (double)(255 * 1.2);  //1.2 is a color intensity adjustment
                    //int red = (int)Math.Floor(newColor.R + ((255 - newColor.R) * factor));
                    //int grn = (int)Math.Floor(newColor.G + ((255 - newColor.G) * factor));
                    //int blu = (int)Math.Floor(newColor.B + ((255 - newColor.B) * factor));
                    //g.DrawLine(new Pen(Color.FromRgb(red, grn, blu)), r, imageHt - c, r + 1, imageHt - c);
                    g.DrawLine(new Pen(newColor, 1), r, imageHt - c, r + 1, imageHt - c);
                }
            }
        } //OverlayDiscreteColorMatrix()
Esempio n. 4
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        /// <summary>
        /// WARNING: THis method is yet to be debugged and tested following move to SixLabors drawing libraries.
        /// superimposes a matrix of scores on top of a sonogram.
        /// USES A PALLETTE of ten RAINBOW colours.
        /// ASSUME MATRIX is NORMALIZED IN [0,1].
        /// </summary>
        public void OverlayRainbowTransparency(IImageProcessingContext g, Image <Rgb24> bmp)
        {
            Color[] palette = { Color.Crimson, Color.Red, Color.Orange, Color.Yellow, Color.Lime, Color.Green, Color.Blue, Color.Indigo, Color.Violet, Color.Purple };
            int     rows    = this.SuperimposedRainbowTransparency.GetLength(0);
            int     cols    = this.SuperimposedRainbowTransparency.GetLength(1);
            int     imageHt = this.SonogramImage.Height - 1; //subtract 1 because indices start at zero

            for (int r = 0; r < rows; r++)
            {
                // traverse columns - skip DC column
                for (int c = 1; c < cols; c++)
                {
                    double value = this.SuperimposedRainbowTransparency[r, c];
                    if (value <= 0.0)
                    {
                        continue; //nothing to show
                    }

                    var pixel = bmp[r, imageHt - c];
                    if (pixel.R > 250)
                    {
                        continue; //by-pass white
                    }

                    int index = (int)Math.Floor(value * 9); // get index into pallette
                    if (index > 9)
                    {
                        index = 9;
                    }

                    var    newColor = palette[index].ToPixel <Rgb24>();
                    double factor   = pixel.R / (255 * 1.2); // 1.2 is a color intensity adjustment
                    var    red      = (byte)Math.Floor(newColor.R + ((255 - newColor.R) * factor));
                    var    grn      = (byte)Math.Floor(newColor.G + ((255 - newColor.G) * factor));
                    var    blu      = (byte)Math.Floor(newColor.B + ((255 - newColor.B) * factor));
                    g.DrawLine(new Pen(Color.FromRgb(red, grn, blu), 1), r, imageHt - c, r + 1, imageHt - c);
                    c++; //every second column
                }
            }
        } //OverlayRainbowTransparency()