public override void changeBurntLamps(IIlluminate place) { Checking(); this.Vehicle.GetSate().TurnOn(); this.Vehicle.TurnOnSiren(); this.Vehicle.Drive(); if (this.Vehicle.GetSate().GetType() == typeof(Broken)) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"\nOh no! the electrician's vehicle has broken and now he can not change the lamps.\n"); Console.ResetColor(); return; } else { // While the vehicle is not at rest, it slows down so that it can be switched off. if (this.Vehicle.GetSate().GetType() != typeof(StandOff) && this.Vehicle.GetSate().GetType() != typeof(TurnedOff)) { this.Vehicle.GetSate().Brake(); } this.Vehicle.GetSate().TurnOff(); Console.WriteLine(this.Vehicle.GetSate().ToString()); } this.Tool.Use(); place.CheckAndChangeBurntLamps(); this.Tool.PutAway(); }
public virtual void changeBurntLamps(IIlluminate place) { if (this.Heroe != null) { this.Heroe.changeBurntLamps(place); } }
public void RemovePlace(IIlluminate place) { this.Places.Remove(place); }
public void AddPlace(IIlluminate place) { this.Places.Add(place); }