//初始化类型数据 public void Initialize(IPrefabRoot prefabRoot, IPlayerDataManager playerDataManager, IAccessoryDataManager accessoryDataManager, ILocalPetAccessoryAgent localPetAccessoryAgent, II18NConfig i18nConfig) { this.prefabRoot = prefabRoot; this.playerDataManager = playerDataManager; this.accessoryDataManager = accessoryDataManager; this.localPetAccessoryAgent = localPetAccessoryAgent; this.i18nConfig = i18nConfig; }
//设置文本 public void SetText(II18NConfig i18nConfig) { this.gotBox.SetText(i18nConfig.GetText("已拥有")); }