Esempio n. 1
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 /// <summary>
 /// Kill the IHurtable which intersected with this bullet.
 /// </summary>
 /// <param name="i_Hurtable">IHurtable which intersected with this bullet.</param>
 public void Kill(IHurtable i_Hurtable)
 {
     i_Hurtable.GotHurt(this);
     if ((i_Hurtable is HurtableBullet) && (m_random.Next(100) < sr_chanceToBeDestroyedByBullet))
     {
         Destroy(0);
     }
 }
 /// <summary>
 /// Acting for touching intersection.
 /// </summary>
 /// <param name="i_Touched">The touched object.</param>
 /// <param name="i_Toucher">The toucher object.</param>
 /// <param name="i_IntersectionPoints">All of the intersection points.</param>
 private void actForHurtableIntersection(IHurtable i_Touched, IHurtable i_Toucher, List <Vector2> i_IntersectionPoints)
 {
     if (i_Touched.HurtInCase.HasFlag(eHurtInCase.Touch))
     {
         if (i_Touched != i_Toucher)
         {
             i_Touched.GotHurt(i_Toucher, i_IntersectionPoints);
         }
     }
 }