Esempio n. 1
0
        public void SwitchSelectedItem(ItemsHolder holder)
        {
            IHolderItem thing = null;

            if (holder.Items.Any(s => (s as ListItemPartInventory).Type == MouseItem.Item.Type) == true)
            {
                thing = holder.Items.Single(s => (s as ListItemPartInventory).Type == MouseItem.Item.Type);
            }

            if (thing != null)
            {
                (thing as ListItemPartInventory).Amount++;
            }
            else
            {
                holder.Items.Add(new ListItemPartInventory(holder.Items.Count, holder.Boundary, MouseItem.Item.Type, 1));
            }
        }
Esempio n. 2
0
        public void ChangedSelection()
        {
            if (Inventory.SelectedIndex != null)
            {
                if (MouseItem.Item != null)
                {
                    SwitchSelectedItem(Inventory);
                    SwitchSelectedItem(UIShop.Instance.Invetory);
                }

                MouseItem.Item = new GridItem(0, Point.Zero, (Inventory.Items[Inventory.SelectedIndex.Value] as ListItemPartInventory).Type);

                IHolderItem thing = UIShop.Instance.Invetory.Items.Single(s => (s as ListItemPartInventory).Type == MouseItem.Item.Type);
                (thing as ListItemPartInventory).Amount--;

                if ((Inventory.Items[Inventory.SelectedIndex.Value] as ListItemPartInventory).Amount == 1)
                {
                    Inventory.Items.RemoveAt(Inventory.SelectedIndex.Value);
                    foreach (IHolderItem item in Inventory.Items)
                    {
                        item.UpdateIndex(Inventory.Items);
                    }
                }
                else if ((thing as ListItemPartInventory).Amount == 0)
                {
                    UIShop.Instance.Invetory.Items.Remove(thing);
                }
                else
                {
                    (Inventory.Items[Inventory.SelectedIndex.Value] as ListItemPartInventory).Amount--;
                }

                Inventory.ResetChoosed();
            }
            else
            {
                MouseItem.Item = null;
            }
        }