Esempio n. 1
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 public ShootingState(PlayerController controller) : base(controller)
 {
     _playerController = controller;
     _hitProvider      = _controller.HitProvider;
     _transform        = _controller.transform;
     _animator         = _controller.Animator;
 }
Esempio n. 2
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    private void Awake()
    {
        _navMeshAgent     = GetComponent <NavMeshAgent>();
        _hitByRayProvider = GetComponent <IHitProvider>();
        _animator         = GetComponent <Animator>();
        _itemsInteraction = GetComponent <ItemsInteraction>();

        SetState(PlayerStates.Walking);
    }
Esempio n. 3
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 private void Awake()
 {
     _hitProvider = GetComponent <IHitProvider>();
 }
Esempio n. 4
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 void Awake()
 {
     agent             = GetComponent <NavMeshAgent>();
     _hitByRayProvider = GetComponent <IHitProvider>();
 }