Esempio n. 1
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        // Clones and re-parents the clone.
        public CommandHelp ReparentClone(IHelpNode parent)
        {
            var help = Clone();

            help.Parent = parent;
            return(help);
        }
Esempio n. 2
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        public static ReadOnlyCollection<CommandHelp> ProcessCommands(
            CommandHelp[] collection,
            string argName,
            IHelpNode parentNode)
        {
            if (collection == null)
                throw new ArgumentNullException(argName);
            if (collection.Length == 0)
                throw new ArgumentException("Cannot be an empty collection.", argName);

            /* Create our own copy of the array, so it cannot be changed by the caller.
             * But also clone the elements, not just copy the reference. This to protect
             * a caller that reuses the same branch with different parents from inadvertently
             * having the parent of the branch be the last parent used.
            */
            var ourCopy = new CommandHelp[collection.Length];
            for (int i = 0; i < collection.Length; i++)
            {
                var el = collection[i];
                if (el != null)
                    ourCopy[i] = el.ReparentClone(parentNode);
                else
                    throw new ArgumentException("Cannot contain null.", argName);
            }

            return new ReadOnlyCollection<CommandHelp>(ourCopy);
        }
Esempio n. 3
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        // Returns related commands and their parent node, which is where we will start
        // to build the prefix.
        static IEnumerable <string> GetRelated(CommandHelp help, out IHelpNode parentNode)
        {
            IEnumerable <string> related;

            // Assume subcommands and sibling commands are relevant.
            if (help.Siblings.Any())
            {
                var siblings =
                    from siblingHelp in help.Siblings.Cast <CommandHelp>()
                    select siblingHelp.Command;

                var children = help.Subcommands
                               .Select(sc => help.Command + pathSep + sc.Command);

                related    = children.Concat(siblings);
                parentNode = help.Parent;
            }
            else
            {
                related    = help.Subcommands.Select(sc => sc.Command);
                parentNode = help;
            }

            return(related);
        }
Esempio n. 4
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        public static IEnumerable <IHelpNode> AllNodes <T>(this T root)
            where T : IHelpNode
        {
            // Root is included in all nodes.
            var nodes = new IHelpNode[] { root };

            return(RecurseNodes(Enumerable.Empty <IHelpNode>(), nodes));
        }
Esempio n. 5
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        static void StackCommandPath(Stack <string> cmdPath, IHelpNode start, string root)
        {
            // Move backwards up the IHelpNode tree to construct the full command.
            var currentNode = start;

            while (currentNode != null)
            {
                var cmdHelp = currentNode as CommandHelp;
                if (cmdHelp != null)
                {
                    cmdPath.Push(cmdHelp.Command);
                    currentNode = cmdHelp.Parent;
                }
                else
                {
                    break;
                }
            }
            // We now have the command path, _not including_ the root, ie trigger.
            // So that's the final push.
            cmdPath.Push(root);
        }