Esempio n. 1
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    void Awake()
    {
        HaveLife         = GetComponent <IHaveLife>();
        HaveLife.OnDied += Explode;

        ProjectilePrefab = GetComponent <IShoot>() != null?GetComponent <IShoot>().ProjectilePrefab : null;
    }
Esempio n. 2
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 void Awake()
 {
     animator             = transform.GetChild(0).gameObject.GetComponent <Animator>();
     HitTrigger           = GetComponent <IHaveLife>();
     HitTrigger.OnGotHit += GotHit;
     hitTimer             = 0f;
     gotHit = false;
 }
Esempio n. 3
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 void Awake()
 {
     HaveLife = GetComponent <IHaveLife>();
     if (HaveLife != null)
     {
         HaveLife.OnDied += Die;
     }
 }
Esempio n. 4
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 void Awake()
 {
     HaveLife         = GetComponent <IHaveLife>();
     HaveLife.OnDied += Die;
 }
Esempio n. 5
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 void Awake()
 {
     HaveLife         = GetComponent <IHaveLife>();
     HaveLife.OnDied += Die;
     virusM           = Resources.Load <GameObject>("Prefab/virusM");
 }
Esempio n. 6
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 public void Assign()
 {
     //comment pra dar um commit fingindo que estou trabalhando hehehehe
     HaveLife         = GetComponent <IHaveLife>();
     HaveLife.OnDied += GameObject.Find("GameBtns").GetComponent <GameBtns>().OnEnemyDie;
 }