//colliders ontrigger will broadcast void Handle_OffHandCollidesWithMag() { if (GameSettings.Instance.ReloadDifficulty != ARZReloadLevel.EASY) { if (OFFhandScript.MyBun.IsMyThingShowing()) { if (MAinHandScript.MyBun.IsMyThingShowing())//not really needed { if (_curEquippedIGun.GUN_GET_BOOLS().CanAcceptNewClip) { PrivatTapintoCOLLISION(); } } } } }