public async Task HandleBuyHouse(WorldClient client, GuildHouseBuyPacket packet) { if (!_guildManager.HasGuild) { return; } var reason = await _guildManager.TryBuyHouse(); _packetFactory.SendGuildHouseBuy(client, reason, _inventoryManager.Gold); }
public async Task HandleBuyHouse(WorldClient client, GuildHouseBuyPacket packet) { if (!_guildManager.HasGuild) { return; } var reason = await _guildManager.TryBuyHouse(); _packetFactory.SendGuildHouseBuy(client, reason, _inventoryManager.Gold); }