public static GlobalFloat AddNewFloat(this IGroupCommon <Global> globals) { var ret = new GlobalFloat( globals.SourceMod.GetNextFormKey()); globals.Add(ret); return(ret); }
public static GameSettingFloat AddNewFloat(this IGroupCommon <GameSetting> gameSettings) { var ret = new GameSettingFloat( gameSettings.SourceMod.GetNextFormKey()); gameSettings.Add(ret); return(ret); }
public static GlobalShort AddNewShort(this IGroupCommon <Global> globals, string editorId) { var ret = new GlobalShort( globals.SourceMod.GetNextFormKey(editorId)); globals.Add(ret); return(ret); }
public static GameSettingString AddNewShort(this IGroupCommon <GameSetting> gameSettings, string editorId) { var ret = new GameSettingString( gameSettings.SourceMod.GetNextFormKey(editorId)); gameSettings.Add(ret); return(ret); }
public static GlobalShort AddNewShort(this IGroupCommon <Global> globals) { var ret = new GlobalShort( globals.SourceMod.GetNextFormKey(), globals.SourceMod.GameRelease.ToSkyrimRelease()); globals.Add(ret); return(ret); }
public static GlobalInt AddNewInt(this IGroupCommon <Global> globals, string editorId) { var ret = new GlobalInt( globals.SourceMod.GetNextFormKey(editorId), globals.SourceMod.GameRelease.ToSkyrimRelease()); globals.Add(ret); return(ret); }
/// <summary> /// Duplicates a given record (giving it a new FormID) adding it to the group and returning it. /// </summary> /// <param name="group">Group to add to</param> /// <param name="edid">EditorID to drive the FormID assignment off any persistance systems</param> /// <param name="source">Source record to duplicate</param> /// <returns>Duplicated and added record</returns> public static TMajor DuplicateIn <TMajor, TMajorGetter>(this IGroupCommon <TMajor> group, string edid, TMajorGetter source) where TMajor : IMajorRecordCommon, TMajorGetter where TMajorGetter : IMajorRecordCommonGetter, IBinaryItem, IDuplicatable { var ret = (TMajor)source.Duplicate(() => group.SourceMod.GetNextFormKey(edid)); group.Add(ret); return(ret); }
public static GameSettingString AddNewShort(this IGroupCommon <GameSetting> gameSettings) { var ret = new GameSettingString( gameSettings.SourceMod.GetNextFormKey(), gameSettings.SourceMod.GameRelease.ToSkyrimRelease()); gameSettings.Add(ret); return(ret); }
public static GameSettingInt AddNewInt(this IGroupCommon <GameSetting> gameSettings, string editorId) { var ret = new GameSettingInt( gameSettings.SourceMod.GetNextFormKey(editorId), gameSettings.SourceMod.GameRelease.ToSkyrimRelease()); gameSettings.Add(ret); return(ret); }
/// <summary> /// Duplicates a given record (giving it a new FormID) adding it to the group and returning it. /// </summary> /// <param name="group">Group to add to</param> /// <param name="source">Source record to duplicate</param> /// <returns>Duplicated and added record</returns> public static TMajor DuplicateInAsNewRecord <TMajor, TMajorGetter, TSharedParent>(this IGroupCommon <TMajor> group, TMajorGetter source) where TMajor : class, IMajorRecordInternal, TSharedParent where TMajorGetter : TSharedParent where TSharedParent : IMajorRecordGetter { try { var newRec = (source.Duplicate(group.SourceMod.GetNextFormKey()) as TMajor) !; group.Add(newRec); return(newRec); } catch (Exception ex) { throw RecordException.Enrich <TMajor>(ex, source.FormKey, source.EditorID); } }