Esempio n. 1
0
        public RealtimeWorld(GameWindow window,
                             IAudioAdapter audioAdapter,
                             IGraphicsHost graphicsHost)
        {
            var graphics = graphicsHost.GetGraphicsAdapter();

            var audioSystem     = new AudioSystem(this, audioAdapter);
            var cameraSystem    = new CameraSystem(this, graphicsHost);
            var actorSystem     = new ActorSystem(this);
            var animationSystem = new AnimationSystem(this);

            // new up systems, order here will be order of update
            Systems.Add(new OpenTKInputSystem(this, window));
            Systems.Add(new BspSystem(this));
            Systems.Add(new PhysxPhysicsSystem(this));
            Systems.Add(new MoverSystem(this));
            Systems.Add(cameraSystem);
            Systems.Add(audioSystem);
            Systems.Add(actorSystem);
            Systems.Add(animationSystem);
            Systems.Add(new ScriptSystem(this, audioSystem, cameraSystem, actorSystem, animationSystem));
            Systems.Add(new RenderCollectorSystem(this, graphics));

            RenderSystems.Add(new RenderPipelineSystem(this, graphics));

            globalResources.Add(new RenderListStore());
            globalResources.Add(new InputStore());
        }
        public void Draw(IGraphicsHost host)
        {
            // TODO: Camera system
            OpenTK.Matrix4 projection = OpenTK.Matrix4.Identity;
            OpenTK.Matrix4.CreateOrthographicOffCenter(0, host.Width, host.Height, 0, 0, 1, out projection);

            this.Draw(projection);
        }
        public void Draw(IGraphicsHost host)
        {
            // TODO: Camera system
            OpenTK.Matrix4 projection = OpenTK.Matrix4.Identity;
            OpenTK.Matrix4.CreateOrthographicOffCenter(0, host.Width, host.Height, 0, 0, 1, out projection);

            this.Draw(projection);
        }
Esempio n. 4
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        public Engine()
        {
            var host = new OpenGLHost();

            gameWindowGetter = host.GetWindow;

            graphicsHost = host;
            gameLoop     = host;

            audioHost = OpenALHost.Open(EngineGlobals.Forward, EngineGlobals.Up);
        }
Esempio n. 5
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        public Application(IGraphicsHost host = null)
        {
            Host          = host ?? new VeldridHost(GetType().Name);
            Host.Resized += HandleHostResize;
            Host.DrawingContextCreated += OnGraphicsDeviceCreated;

            Host.Rendering  += Draw;
            Host.KeyPressed += OnKeyDown;

            ContentProvider = new ContentProvider();
            TextureLoader   = new TextureLoader(ContentProvider);
        }
Esempio n. 6
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 public CameraSystem(World world, IGraphicsHost graphics) : base(world)
 {
     this.graphics = graphics;
 }