public void GivenHandIsEmpty_WhenReleasingObject_ThenNothingHappen() { _grabbingMechanism.ReleaseObject(); _grabbable.DidNotReceive().Throw(Arg.Any <FixedJoint>(), Arg.Any <Vector3>(), Arg.Any <Vector3>()); }
public void GivenHandIsEmpty_WhenReleasingObject_ThenNothingHappen() { _grabbingMechanism.ReleaseObject(); _grabbable.DidNotReceive().Throw(Arg.Any <FixedJoint>(), Arg.Any <Vector3>(), Arg.Any <Vector3>()); }