public void FullScratchState(IGetCardSettings card) { rewardPanel.AddReward(card.GetReward().RewardCoin, card.GetReward().RewardDollar); card.WinIndex = 0; _events.Interactable(true); _events.OpenSelector(); _events.Remove(); _events.Clear(); }
public void FullUnScratchState(IGetCardSettings card) { card.WinIndex = 0; _events.Interactable(true); }