Esempio n. 1
0
    public void Init(IGetUnitInfo info)
    {
        Info = info;
        UnitType unitType = info.GetUnitType();

        Instantiate(UnitTable.Instance.GetUnitModel(unitType).Model, modelRoot);

        //Movement
        GetComponent <Movement>().Init(new Vector3(info.GetXPos(), info.GetYPos(), info.GetZPos()), info.GetRotation());

        //Animation
        IGetAnimInfo animInfo = info as IGetAnimInfo;

        if (animInfo != null)
        {
            GetComponent <Animation>().Init(animInfo.GetAnimType(), animInfo.GetSpeedRate(), animInfo.GetPlayTime());
        }

        //HealthBar
        if (UnitType.Core <= unitType && unitType <= UnitType.Tower)
        {
            BuildingObj obj = info as BuildingObj;

            healthBarInstance = Instantiate(generalHealthBar, GameObject.Find("HealthBars").transform);
            healthBarInstance.GetComponent <GeneralHealthBar>().SetData(new Vector3(transform.position.x, 2.6f, transform.position.z), obj.MaxHP, obj.CurHP, obj.Team);
        }
        else if (UnitType.TowerBullet <= unitType && unitType <= UnitType.PressurisedSteam)
        {
            ActorObj obj = info as ActorObj;
        }
        else if (UnitType.Minion <= unitType && unitType <= UnitType.UltraMonster)
        {
            UnitObj obj = info as UnitObj;

            healthBarInstance = Instantiate(generalHealthBar, GameObject.Find("HealthBars").transform);
            healthBarInstance.GetComponent <GeneralHealthBar>().SetData(new Vector3(transform.position.x, 2.0f, transform.position.z), obj.MaxHP, obj.CurHP, obj.Team);
        }
        else
        {
            ChampionObj obj = info as ChampionObj;

            healthBarInstance = Instantiate(championHealthBar, GameObject.Find("HealthBars").transform);
            SetChampionHealthBarData(obj);
        }

        //Minimap
        if (unitType < UnitType.HatsuneMiku)
        {
            dotInstance = Instantiate(generalDot, GameObject.Find("MinimapUI").transform);
            dotInstance.GetComponent <GeneralDot>().SetData(info.GetTeam(), new Vector2(info.GetXPos(), info.GetZPos()));
        }
        else
        {
            dotInstance = Instantiate(championDot, GameObject.Find("MinimapUI").transform);
            dotInstance.GetComponent <ChampionDot>().SetData(info.GetUnitType(), info.GetTeam(), new Vector2(info.GetXPos(), info.GetZPos()));
        }
    }
Esempio n. 2
0
    public void UpdateData(IGetUnitInfo info)
    {
        Info = info;
        UnitType unitType = info.GetUnitType();

        //Movement
        GetComponent <Movement>().SetPosition(new Vector3(info.GetXPos(), info.GetYPos(), info.GetZPos()), info.GetRotation(), info.GetWarped());

        //Animation
        IGetAnimInfo animInfo = info as IGetAnimInfo;

        if (animInfo != null)
        {
            GetComponent <Animation>().SetAnime(animInfo.GetAnimType(), animInfo.GetSpeedRate(), animInfo.GetPlayTime());
        }

        if (UnitType.Core <= unitType && unitType <= UnitType.Tower)
        {
            BuildingObj obj = info as BuildingObj;
            healthBarInstance.GetComponent <GeneralHealthBar>().SetData(new Vector3(transform.position.x, 2.6f, transform.position.z), obj.MaxHP, obj.CurHP, obj.Team);
        }
        else if (UnitType.TowerBullet <= unitType && unitType <= UnitType.PressurisedSteam)
        {
            ActorObj obj = info as ActorObj;
        }
        else if (UnitType.Minion <= unitType && unitType <= UnitType.UltraMonster)
        {
            UnitObj obj = info as UnitObj;
            healthBarInstance.GetComponent <GeneralHealthBar>().SetData(new Vector3(transform.position.x, 2.0f, transform.position.z), obj.MaxHP, obj.CurHP, obj.Team);
        }
        else
        {
            ChampionObj obj = info as ChampionObj;
            SetChampionHealthBarData(obj);
        }

        //Minimap
        if (unitType < UnitType.HatsuneMiku)
        {
            dotInstance.GetComponent <GeneralDot>().SetData(info.GetTeam(), new Vector2(info.GetXPos(), info.GetZPos()));
        }
        else
        {
            dotInstance.GetComponent <ChampionDot>().SetData(info.GetUnitType(), info.GetTeam(), new Vector2(info.GetXPos(), info.GetZPos()));
        }

        //Victory
        if (unitType == UnitType.Core && info.GetCurHP() <= 0)
        {
            GameObject.Find("VictoryUI").GetComponent <VictoryUI>().SetVictory(info.GetTeam());
        }
    }