public void Delete(RegionInfo region) { QueryFilter filter = new QueryFilter(); filter.andFilters["RegionID"] = region.RegionID; GD.Delete("simulator", filter); }
public bool AddClassified(Classified classified) { object remoteValue = DoRemote(classified); if (remoteValue != null || m_doRemoteOnly) { return(remoteValue == null ? false : (bool)remoteValue); } if (GetUserProfile(classified.CreatorUUID) == null) { return(false); } //It might be updating, delete the old QueryFilter filter = new QueryFilter(); filter.andFilters["ClassifiedUUID"] = classified.ClassifiedUUID; GD.Delete("userclassifieds", filter); List <object> values = new List <object> { classified.Name.MySqlEscape(), classified.Category, classified.SimName.MySqlEscape(), classified.CreatorUUID, classified.ScopeID, classified.ClassifiedUUID, OSDParser.SerializeJsonString(classified.ToOSD()) }; return(GD.Insert("userclassifieds", values.ToArray())); }
public void SchedulerRemove(string id) { QueryFilter filter = new QueryFilter(); filter.andFilters["id"] = id; m_Gd.Delete("scheduler", filter); }
/// <summary> /// Delete a parcel from the database /// </summary> /// <param name = "RegionID"></param> /// <param name = "ParcelID"></param> public void RemoveLandObject(UUID RegionID, UUID ParcelID) { //Remove both the generic and the parcel access list GenericUtils.RemoveGenericByKeyAndType(RegionID, "LandData", ParcelID.ToString(), GD); QueryFilter filter = new QueryFilter(); filter.andFilters["ParcelID"] = ParcelID; GD.Delete("parcelaccess", filter); }
public bool Store(UUID PrincipalID, string Friend, int Flags, int Offered) { GD.Delete(m_realm, new string[2] { "PrincipalID", "Friend" }, new object[2] { PrincipalID, Friend }); return(GD.Insert(m_realm, new string[] { "PrincipalID", "Friend", "Flags", "Offered" }, new object[] { PrincipalID, Friend, Flags, Offered })); }
public bool Store(AuthData data) { QueryFilter filter = new QueryFilter(); filter.andFilters["UUID"] = data.PrincipalID; filter.andFilters["accountType"] = data.AccountType; GD.Delete(m_realm, filter); Dictionary<string, object> row = new Dictionary<string, object>(4); row["UUID"] = data.PrincipalID; row["passwordHash"] = data.PasswordHash; row["passwordSalt"] = data.PasswordSalt; row["accountType"] = data.AccountType; return GD.Insert(m_realm, row); }
public bool StoreFolder(InventoryFolderBase folder) { GD.Delete(m_foldersrealm, new string[1] { "folderID" }, new object[1] { folder.ID }); return(GD.Insert(m_foldersrealm, new string[6] { "folderName", "type", "version", "folderID", "agentID", "parentFolderID" }, new object[6] { folder.Name, folder.Type, folder.Version, folder.ID, folder.Owner, folder.ParentID })); }
public bool DelinkRegion(UUID regionID) { if (m_doRemoteOnly) { object remoteValue = DoRemote(regionID); return(remoteValue != null ? (bool)remoteValue : false); } QueryFilter filter = new QueryFilter(); filter.andFilters ["RegionID"] = regionID; GD.Delete(m_estateRegionsTable, filter); return(true); }
public bool Store(UUID PrincipalID, string Friend, int Flags, int Offered) { QueryFilter filter = new QueryFilter(); filter.andFilters["PrincipalID"] = PrincipalID; filter.andFilters["Friend"] = Friend; GD.Delete(m_realm, filter); Dictionary <string, object> row = new Dictionary <string, object>(4); row["PrincipalID"] = PrincipalID; row["Friend"] = Friend; row["Flags"] = Flags; row["Offered"] = Offered; return(GD.Insert(m_realm, row)); }
public bool Store(UUID PrincipalID, AvatarData data) { GD.Delete(m_realm, new string[1] { "PrincipalID" }, new object[1] { PrincipalID }); for (int i = 0; i < data.Data.Count; i++) { GD.Insert(m_realm, new object[3] { PrincipalID, data.Data.ElementAt(i).Key, data.Data.ElementAt(i).Value }); } return(true); }
/// <summary> /// Removes a generic from the database /// </summary> /// <param name="OwnerID">ID of the entity that owns the generic data</param> /// <param name="Type"></param> /// <param name="GD"></param> public static void RemoveGenericByType(UUID OwnerID, string Type, IGenericData GD) { QueryFilter filter = new QueryFilter(); filter.andFilters["OwnerID"] = OwnerID; filter.andFilters["Type"] = Type; GD.Delete("generics", filter); }
/// <summary> /// Removes a generic from the database /// </summary> /// <param name="OwnerID">ID of the entity that owns the generic data</param> /// <param name="Key"></param> /// <param name="GD"></param> public static void RemoveGenericByKey(UUID OwnerID, string Key, IGenericData GD) { QueryFilter filter = new QueryFilter(); filter.andFilters["OwnerID"] = OwnerID; filter.andFilters["`Key`"] = Key; GD.Delete("generics", filter); }
public bool Delete(UUID id, bool ignoreFlags) { try { if (!ignoreFlags) { AssetBase asset = GetAsset(id, false); if (asset == null) { return(false); } if ((asset.Flags & AssetFlags.Maptile) != 0 || //Deprecated, use Deletable instead (asset.Flags & AssetFlags.Deletable) != 0) { ignoreFlags = true; } asset.Dispose(); } if (ignoreFlags) { QueryFilter filter = new QueryFilter(); filter.andFilters ["id"] = id; m_Gd.Delete("assets", filter); } } catch (Exception e) { if (MainConsole.Instance != null) { MainConsole.Instance.Error("[LocalAssetDatabase] Error while deleting asset " + e); } } return(true); }
public bool Set(UserInfo info) { object[] values = new object[14]; values[0] = info.UserID; values[1] = info.CurrentRegionID; values[2] = Util.ToUnixTime(DateTime.Now.ToUniversalTime()); //Convert to binary so that it can be converted easily values[3] = info.IsOnline ? 1 : 0; values[4] = Util.ToUnixTime(info.LastLogin); values[5] = Util.ToUnixTime(info.LastLogout); values[6] = OSDParser.SerializeJsonString(info.Info); values[7] = info.CurrentRegionID.ToString(); values[8] = info.CurrentPosition.ToString(); values[9] = info.CurrentLookAt.ToString(); values[10] = info.HomeRegionID.ToString(); values[11] = info.HomePosition.ToString(); values[12] = info.HomeLookAt.ToString(); values[13] = info.CurrentRegionURI; QueryFilter filter = new QueryFilter(); filter.andFilters["UserID"] = info.UserID; GD.Delete(m_realm, filter); return(GD.Insert(m_realm, values)); }
public bool Delete(UUID PrincipalID) { QueryFilter filter = new QueryFilter(); filter.andFilters["PrincipalID"] = PrincipalID; return(GD.Delete(m_realm, filter)); }
private bool Delete(UUID id, bool ignoreFlags) { try { if (!ignoreFlags) { AssetBase asset = GetAsset(id, false); if (asset == null) { return(false); } if ((int)(asset.Flags & AssetFlags.Maptile) != 0 || //Depriated, use Deletable instead (int)(asset.Flags & AssetFlags.Deletable) != 0) { ignoreFlags = true; } } if (ignoreFlags) { m_Gd.Delete("assets", "id = '" + id + "'"); } } catch (Exception e) { MainConsole.Instance.Error("[LocalAssetDatabase] Error while deleting asset " + e); } return(true); }
/// <summary> /// Removes the telehub if it exists. /// </summary> /// <param name="regionID"></param> public void RemoveTelehub(UUID regionID, ulong regionHandle) { //Look for a telehub first. if (FindTelehub(regionID, 0) != null) { GD.Delete("telehubs", new string[] { "RegionID" }, new object[] { regionID }); } }
public bool DelinkRegion(UUID regionID) { object remoteValue = DoRemote(regionID); if (remoteValue != null) { return((bool)remoteValue); } GD.Delete("estateregions", new[] { "RegionID" }, new object[] { regionID }); return(true); }
public void ClearRegion(UUID regionID) { GD.Delete("searchparcel", new string[1] { "RegionID" }, new object[1] { regionID }); }
public void RemoveRoleFromGroup(UUID requestingAgentID, UUID RoleID, UUID GroupID) { if (!CheckGroupPermissions(requestingAgentID, GroupID, (ulong)GroupPowers.DeleteRole)) { return; } data.Delete("osgrouprolemembership", new string[] { "GroupID", "RoleID" }, new object[] { GroupID, RoleID }); data.Update("osgroupmembership", new object[] { UUID.Zero }, new string[] { "SelectedRoleID" }, new string[] { "GroupID", "SelectedRoleID" }, new object[] { GroupID, RoleID }); data.Delete("osrole", new string[] { "GroupID", "RoleID" }, new object[] { GroupID, RoleID }); }
/// <summary> /// Removes a generic from the database /// </summary> /// <param name="ownerID">ID of the entity that owns the generic data</param> /// <param name="type"></param> /// <param name="genData"></param> public static void RemoveGenericByType(UUID ownerID, string type, IGenericData genData) { QueryFilter filter = new QueryFilter(); filter.andFilters ["OwnerID"] = ownerID; filter.andFilters ["Type"] = type; genData.Delete("generics", filter); }
public bool Delete(UUID principalID) { lock (m_lock) { QueryFilter filter = new QueryFilter(); filter.andFilters ["PrincipalID"] = principalID; return(m_GD.Delete(m_realm, filter)); } }
/// <summary> /// Removes a generic from the database /// </summary> /// <param name="ownerID">ID of the entity that owns the generic data</param> /// <param name="key"></param> /// <param name="genData"></param> public static void RemoveGenericByKey(UUID ownerID, string key, IGenericData genData) { QueryFilter filter = new QueryFilter(); filter.andFilters ["OwnerID"] = ownerID; filter.andFilters ["`Key`"] = key; genData.Delete("generics", filter); }
public bool Store(AuthData data) { GD.Delete(m_realm, new string[2] { "UUID", "accountType" }, new object[2] { data.PrincipalID, data.AccountType }); return(GD.Insert(m_realm, new[] { "UUID", "passwordHash", "passwordSalt", "accountType" }, new object[] { data.PrincipalID, data.PasswordHash.MySqlEscape(1024), data.PasswordSalt.MySqlEscape(1024), data.AccountType.MySqlEscape(32) })); }
public bool Store(UUID PrincipalID, AvatarData data) { QueryFilter filter = new QueryFilter(); filter.andFilters["PrincipalID"] = PrincipalID; GD.Delete(m_realm, filter); List <object[]> insertList = new List <object[]>(); foreach (KeyValuePair <string, string> kvp in data.Data) { insertList.Add(new object[3] { PrincipalID, kvp.Key.MySqlEscape(32), kvp.Key == "Textures" ? kvp.Value : kvp.Value.MySqlEscape() }); } GD.InsertMultiple(m_realm, insertList); return(true); }
public bool AddClassified(Classified classified) { if (m_doRemoteOnly) { object remoteValue = DoRemote(classified); return(remoteValue != null && (bool)remoteValue); } if (GetUserProfile(classified.CreatorUUID) == null) { return(false); } string keywords = classified.Description; if (keywords.Length > 512) { keywords = keywords.Substring(keywords.Length - 512, 512); } // It might be updating, delete the old QueryFilter filter = new QueryFilter(); filter.andFilters ["ClassifiedUUID"] = classified.ClassifiedUUID; genData.Delete(m_userClassifiedsTable, filter); List <object> values = new List <object> { classified.Name, classified.Category, classified.SimName, classified.CreatorUUID, classified.ScopeID, classified.ClassifiedUUID, OSDParser.SerializeJsonString(classified.ToOSD()), classified.PriceForListing, keywords }; return(genData.Insert(m_userClassifiedsTable, values.ToArray())); }
public bool Store(UUID PrincipalID, AvatarData data) { lock (m_locks[PrincipalID]) { QueryFilter filter = new QueryFilter(); filter.andFilters["PrincipalID"] = PrincipalID; GD.Delete(m_realm, filter); List <object[]> insertList = new List <object[]>(); foreach (KeyValuePair <string, string> kvp in data.Data) { insertList.Add(new object[3] { PrincipalID, kvp.Key, kvp.Value }); } GD.InsertMultiple(m_realm, insertList); } return(true); }
public bool Store(AuthData data) { GD.Delete(m_realm, new string[1] { "UUID" }, new object[1] { data.PrincipalID }); return(GD.Insert(m_realm, new string[] { "UUID", "passwordHash", "passwordSalt", "webLoginKey", "accountType" }, new object[] { data.PrincipalID, data.PasswordHash, data.PasswordSalt, data.WebLoginKey, data.AccountType })); }
public bool Store(UUID PrincipalID, AvatarData data) { GD.Delete(m_realm, new string[1] { "PrincipalID" }, new object[1] { PrincipalID }); List <object[]> insertList = new List <object[]>(); foreach (KeyValuePair <string, string> kvp in data.Data) { insertList.Add(new object[3] { PrincipalID, kvp.Key.MySqlEscape(32), kvp.Key == "Textures" ? kvp.Value : kvp.Value.MySqlEscape() }); } GD.InsertMultiple(m_realm, insertList); return(true); }
public void StoreRegionSettings(RegionSettings rs) { //Delete the original GD.Delete(m_regionSettingsRealm, new string[1] { "regionUUID" }, new object[1] { rs.RegionUUID }); //Now replace with the new GD.Insert(m_regionSettingsRealm, new object[] { rs.RegionUUID, rs.BlockTerraform, rs.BlockFly, rs.AllowDamage, rs.RestrictPushing, rs.AllowLandResell, rs.AllowLandJoinDivide, rs.BlockShowInSearch, rs.AgentLimit, rs.ObjectBonus, rs.Maturity, rs.DisableScripts, rs.DisableCollisions, rs.DisablePhysics, rs.TerrainTexture1, rs.TerrainTexture2, rs.TerrainTexture3, rs.TerrainTexture4, rs.Elevation1NW, rs.Elevation2NW, rs.Elevation1NE, rs.Elevation2NE, rs.Elevation1SE, rs.Elevation2SE, rs.Elevation1SW, rs.Elevation2SW, rs.WaterHeight, rs.TerrainRaiseLimit, rs.TerrainLowerLimit, rs.UseEstateSun, rs.FixedSun, rs.SunPosition, rs.Covenant, rs.Sandbox, rs.SunVector.X, rs.SunVector.Y, rs.SunVector.Z, rs.LoadedCreationID, rs.LoadedCreationDateTime, rs.TerrainMapImageID, rs.TerrainImageID, rs.MinimumAge, rs.CovenantLastUpdated, OSDParser.SerializeJsonString(rs.Generic) }); }