Esempio n. 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="TerritoryManager"/> class.
        /// </summary>
        /// <param name="injuryManager">Injury manager</param>
        /// <param name="gangerManager">Ganger manager</param>
        /// <param name="territoryProvider">Territory provider</param>
        /// <param name="diceRoller">Dice roller</param>
        public TerritoryManager(IInjuryManager injuryManager, IGangerManager gangerManager, ITerritoryProvider territoryProvider, IDiceRoller diceRoller)
        {
            _injuryManager     = injuryManager ?? throw new ArgumentNullException(nameof(injuryManager));
            _gangerManager     = gangerManager ?? throw new ArgumentNullException(nameof(gangerManager));
            _territoryProvider = territoryProvider ?? throw new ArgumentNullException(nameof(territoryProvider));
            _diceRoller        = diceRoller ?? throw new ArgumentNullException(nameof(diceRoller));

            _territoryEffects = new Dictionary <TerritoryEnum, Func <TerritoryWorkStatus, TerritoryIncomeReport> >
            {
                { TerritoryEnum.Chempit, ChemPit },
                { TerritoryEnum.OldRuins, NoTerritoryEffect },
                { TerritoryEnum.Slag, NoTerritoryEffect },
                { TerritoryEnum.MineralOutcrop, NoTerritoryEffect },
                { TerritoryEnum.Settlement, Settlement },
                { TerritoryEnum.MineWorkings, MineWorkings },
                { TerritoryEnum.Tunnels, NoTerritoryEffect },
                { TerritoryEnum.Vents, NoTerritoryEffect },
                { TerritoryEnum.Holestead, NoTerritoryEffect },
                { TerritoryEnum.Waterstill, NoTerritoryEffect },
                { TerritoryEnum.DrinkingHole, NoTerritoryEffect },
                { TerritoryEnum.GuilderContract, GuilderContract },
                { TerritoryEnum.FriendlyDoc, FriendlyDoc },
                { TerritoryEnum.Workshop, NoTerritoryEffect },
                { TerritoryEnum.GamblingDen, GamblingDen },
                { TerritoryEnum.SporeCave, SporeCave },
                { TerritoryEnum.Archeotech, Archeotech },
                { TerritoryEnum.GreenHivers, NoTerritoryEffect },
            };
        }
Esempio n. 2
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        public void SetUp()
        {
            _mockGangerProvider = new Mock <IGangerProvider>();
            _mockSkillManager   = new Mock <ISkillManager>();
            _mockDiceRoller     = new Mock <IDiceRoller>();

            _gangerManager = new GangerManager(_mockGangerProvider.Object, _mockSkillManager.Object, _mockDiceRoller.Object);
        }
Esempio n. 3
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 /// <summary>
 /// Initializes a new instance of the <see cref="GameService"/> class.
 /// </summary>
 /// <param name="injuryService">Injury service</param>
 /// <param name="incomeService">Income service</param>
 /// <param name="experienceService">Experience service</param>
 /// <param name="gangerManager">Ganger manager</param>
 public GameService(
     IInjuryService injuryService,
     IIncomeService incomeService,
     IExperienceService experienceService,
     IGangerManager gangerManager)
 {
     _injuryService     = injuryService ?? throw new ArgumentNullException(nameof(injuryService));
     _incomeService     = incomeService ?? throw new ArgumentNullException(nameof(incomeService));
     _experienceService = experienceService ?? throw new ArgumentNullException(nameof(experienceService));
     _gangerManager     = gangerManager ?? throw new ArgumentNullException(nameof(gangerManager));
 }
Esempio n. 4
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        /// <summary>
        /// Initializes a new instance of the <see cref="GangersController"/> class.
        /// </summary>
        /// <param name="gangerManager">Ganger Manager</param>
        /// <param name="weaponManager">Weapon Manager</param>
        public GangersController(IGangerManager gangerManager, IWeaponManager weaponManager)
        {
            if (gangerManager == null)
            {
                throw new ArgumentNullException(nameof(gangerManager));
            }

            if (weaponManager == null)
            {
                throw new ArgumentNullException(nameof(weaponManager));
            }

            _gangerManager = gangerManager;
            _weaponManager = weaponManager;
        }
Esempio n. 5
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 /// <summary>
 /// Initializes a new instance of the <see cref="ExperienceService"/> class.
 /// </summary>
 /// <param name="gangerManager">Ganger manager</param>
 /// <param name="gangManager">Gang manager</param>
 /// <param name="diceRoller">Dice roller</param>
 public ExperienceService(IGangerManager gangerManager, IGangManager gangManager, IDiceRoller diceRoller)
 {
     _gangerManager = gangerManager ?? throw new ArgumentNullException(nameof(gangerManager));
     _gangManager   = gangManager ?? throw new ArgumentNullException(nameof(gangManager));
     _diceRoller    = diceRoller ?? throw new ArgumentNullException(nameof(diceRoller));
 }
Esempio n. 6
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 /// <summary>
 /// Initializes a new instance of the <see cref="InjuryService"/> class.
 /// </summary>
 /// <param name="gangerManager">Ganger manager</param>
 /// <param name="injuryManager">Injury manager</param>
 /// <param name="diceRoller">Dice roller</param>
 public InjuryService(IGangerManager gangerManager, IInjuryManager injuryManager, IDiceRoller diceRoller)
 {
     _gangerManager = gangerManager ?? throw new ArgumentNullException(nameof(_gangerManager));
     _injuryManager = injuryManager ?? throw new ArgumentNullException(nameof(injuryManager));
     _diceRoller    = diceRoller ?? throw new ArgumentNullException(nameof(diceRoller));
 }