Esempio n. 1
0
        public static void FReceiveLobbyPacket(IGamerEntity gamer, Dictionary <byte, object> packet)
        {
            if (!Enum.TryParse(packet[0].ToString(), out EServerLobbyCode code))
            {
                LogProxy.WriteError($"Parse ServerLobbyCode fail, Value:{packet[0]}");
                return;
            }

            switch (code)
            {
            case EServerLobbyCode.Rooms:
                onGetRoomList();
                break;

            case EServerLobbyCode.AllPeers:
                onGetAllRoommates();
                break;

            case EServerLobbyCode.RoomReady:
                onRoommateReady();
                break;
            }

            void onGetRoomList()
            {
                var webRoomPacket    = (RoomPacket[])packet[1];
                int waitingRoomCount = int.Parse(packet[2].ToString());
                int battleRoomCount  = int.Parse(packet[3].ToString());

                gamer.input.SetLevel();
            }

            void onGetAllRoommates()
            {
                var playerPackets = (PlayerPacket[])packet[1];
                int comeDown      = int.Parse(packet[2].ToString());
                var roomID        = packet[3].ToString();

                gamer.mPlayerNameList.Clear();

                for (int i = 0; i < playerPackets.Length; i++)
                {
                    if (playerPackets[i].SlotID == -1)
                    {
                        continue;
                    }
                    gamer.mPlayerNameList.Add(playerPackets[i].SlotID, playerPackets[i].Name);
                    if (playerPackets[i].Name == gamer.account.Info.Name)
                    {
                        gamer.input.SlotID = playerPackets[i].SlotID;
                    }
                }
                gamer.input.TrySetNextLevel(GamerInput.Level.WaitingPeers);
            }

            void onRoommateReady()
            {
                //當 有玩家按 Ready 時觸發
            }
        }
Esempio n. 2
0
        public static bool Update(IGamerEntity gamer, float deltaTime)
        {
            gamer.input.CheckStayTime();
            if (gamer.input.IsError)
            {
                Console.WriteLine("Gamer 在單一狀態停留超過最大時間,判斷為是有問題的 AI");
                //gamer.Dispose();
                throw new InvalidOperationException("AI input is error.");
                //return;
            }

            if (gamer.input.TrySetNextLevel(GamerInput.Level.ConnectedNotRegister))
            {
                Console.WriteLine("ConnectedNotRegister");
                gamer._lobbyHandler.SendToServer(EClientLobbyCode.Register, gamer.account.Info.Name);
            }
            if (gamer.input.TrySetNextLevel(GamerInput.Level.WaitingJoinRoom))
            {
                Console.WriteLine("WaitingJoinRoom");
                if (int.TryParse(Environment.GetEnvironmentVariable("RoomID"), out int roomId) && roomId >= 0)
                {
                    JoinRoom(gamer, roomId);
                }
                else
                {
                    QuickJoin(gamer);
                }
            }
            if (gamer.input.TrySetNextLevel(GamerInput.Level.WaitEnterGaming))
            {
                Console.WriteLine("WaitEnterGaming");
                if (!gamer.input.LobbyReady)
                {
                    gamer.input.LobbyReady = true;
                    gamer._lobbyHandler.SendToServer(EClientLobbyCode.PlayerReady, gamer.input.LobbyReady);
                }
            }

            if (gamer.input.Now == GamerInput.Level.Gaming)
            {
                if (gamer.input.IsOverGame)
                {
                    Console.WriteLine("Game Over.");
                    // close the application
                    //Environment.Exit(0);
                    //gamer.input.ResetToLobby();
                }
                else
                {
                    gamer.botProxy.GameUpdate(TimeSpan.FromMilliseconds(deltaTime) /*TimeSpan.FromMilliseconds(TaskAgent.Delay)*/);
                }
            }
            return(gamer.input.IsOverGame);
        }
Esempio n. 3
0
 public static void FDeletePlayer(IGamerEntity gamer, byte[] slots)
 {
     if (gamer.input.TrySetNextLevel(GamerInput.Level.WaitDeletePlayer))
     {
         gamer._toArenaHandler.SendReady();
     }
     //if (gamer.input.Now == GamerInput.Level.WaitDeletePlayer)
     //{
     //    gamer._toArenaHandler.SendReady();
     //    gamer.input.SetLevel(GamerInput.Level.WaitWorldState);
     //}
 }
Esempio n. 4
0
        private static void JoinRoom(IGamerEntity gamer, int roomId)
        {
            Console.WriteLine($"Join Room[{roomId}].");
            var input = new JoinRoomInput
            {
                RoomID = roomId,
                Token  = gamer.accessToken,
                Name   = gamer.account.Info.Name,
                SkinID = gamer.account.Snake.Skin.EquipID
            };

            gamer._lobbyHandler.SendToServer(EClientLobbyCode.JoinRoom, input);
        }
Esempio n. 5
0
        private static void QuickJoin(IGamerEntity gamer)
        {
            Console.WriteLine("Quick join Room.");
            Console.WriteLine(gamer.account.Info.Name);
            var input = new QuickJoinInput
            {
                Price    = 10,
                RoomType = (byte)EJoinRoomType.Standard,
                Token    = gamer.accessToken,
                Name     = gamer.account.Info.Name,
                SkinID   = gamer.account.Snake.Skin.EquipID
            };

            gamer._lobbyHandler.SendToServer(EClientLobbyCode.QuickJoin, input);
        }
Esempio n. 6
0
        public static void FReceiveToArena(IGamerEntity gamer, EnterArenaPacket packet, Action <byte> onEnterArena)
        {
            //if (gamer.input.Now == GamerInput.Level.WaitEnterGaming)
            //{
            //    gamer.input.SetLevel(GamerInput.Level.WaitSendLoading);
            //    gamer._toArenaHandler.SendLoading(100);
            //    gamer.input.SetLevel(GamerInput.Level.WaitDeletePlayer);
            //}
            //gamer.botProxy.GameStart(gamer.account, (byte)gamer.input.SlotID, new BotEvents(gamer, gamer));
            if (gamer.input.TrySetNextLevel(GamerInput.Level.WaitSendLoading))
            {
                gamer._toArenaHandler.SendLoading(100);
            }

            onEnterArena?.Invoke((byte)gamer.input.SlotID);
            //gamer.botProxy.GameStart(gamer.account, (byte)gamer.input.SlotID, new BotEvents(gamer, gamer));
        }
Esempio n. 7
0
        public static void FReceiveGamePacket(IGamerEntity gamer, Dictionary <byte, object> packet, out SimWorld world)
        {
            foreach (byte key in packet.Keys)
            {
                if (!Enum.TryParse(key.ToString(), out EServerGameCode code))
                {
                    //LogProxy.WriteError($"Parse EServerGameCode fail, Value:{key}");
                    continue;
                }

                switch (code)
                {
                //遊戲正式開始
                case EServerGameCode.GameStart:
                    if (!gamer.input.IsStartGame)
                    {
                        gamer.input.IsStartGame = true;
                        gamer.input.SetLevel(GamerInput.Level.Gaming);
                        //LogProxy.WriteLine($"EServerGameCode.GameStart({gamer.account.Info.Name})");
                    }
                    break;

                //遊戲訊息
                case EServerGameCode.GamerInfo:
                    break;

                //遊戲結果
                case EServerGameCode.GameResult:
                    Console.WriteLine("Receive game result.");
                    //LogProxy.WriteLine($"EServerGameCode.GameResult({gamer.account.Info.Name})");
                    gamer.input.IsOverGame = true;
                    break;
                }
            }

            EnvironmentPacket?PacketEnv = null;

            GameEvent[]               PacketGameEvent  = null;
            DropItemPacket            PacketDropItem   = null;
            int?                      PacketBonuspot   = null;
            GameResultPacket          PacketGameResult = null;
            GamersPacket              PacketGamersInfo = null;
            object                    PacketBroadcast  = null;
            string                    PacketPureData   = null;
            object                    PacketGameStart  = null;
            Dictionary <string, byte> PacketGamerSlots = null;

            byte[] PacketGMGamer   = null;
            int?   PacketCountDown = null;
            float? PacketGameTime  = null;

            foreach (var key in packet.Keys)
            {
                if (!Enum.TryParse(key.ToString(), out EServerGameCode code))
                {
                    continue;
                }
                switch (code)
                {
                case EServerGameCode.Environment:
                    PacketEnv = (EnvironmentPacket)packet[key];
                    break;

                case EServerGameCode.GameEvent:
                    PacketGameEvent = (GameEvent[])packet[key];
                    break;

                case EServerGameCode.DropItem:
                    PacketDropItem = (DropItemPacket)packet[key];
                    break;

                case EServerGameCode.Bonuspot:
                    PacketBonuspot = (int)packet[key];
                    break;

                case EServerGameCode.GameResult:
                    PacketGameResult = (GameResultPacket)packet[key];
                    break;

                case EServerGameCode.GamerInfo:
                    PacketGamersInfo = (GamersPacket)packet[key];
                    break;

                case EServerGameCode.Broadcast:
                    PacketBroadcast = packet[key];
                    break;

                case EServerGameCode.PureData:
                    PacketPureData = (string)packet[key];
                    break;

                case EServerGameCode.GameStart:
                    PacketGameStart = packet[key];
                    break;

                case EServerGameCode.GamerSlots:
                    PacketGamerSlots = (Dictionary <string, byte>)packet[key];
                    break;

                case EServerGameCode.RMGamer:
                    PacketGMGamer = (byte[])packet[key];
                    break;

                case EServerGameCode.CountDown:
                    PacketCountDown = (int)packet[key];
                    break;

                case EServerGameCode.GameTime:
                    PacketGameTime = (float)packet[key];
                    break;
                }
            }

            if (PacketEnv != null)
            {
                gamer.fireReceiver.fireReceiveEnvironment(PacketEnv.Value);
            }
            if (PacketGameEvent != null)
            {
                gamer.fireReceiver.fireReceiveGameEvent(PacketGameEvent);
            }
            if (PacketDropItem != null)
            {
                gamer.fireReceiver.fireReceiveDropItem(PacketDropItem);
            }
            if (PacketBonuspot != null)
            {
                gamer.fireReceiver.fireReceiveBonuspot(PacketBonuspot.Value);
            }
            if (PacketGameResult != null)
            {
                gamer.fireReceiver.fireReceiveGameResult(PacketGameResult);
            }
            if (PacketGamersInfo != null)
            {
                gamer.fireReceiver.fireReceiveGamerInfo(PacketGamersInfo);
            }
            if (PacketBroadcast != null)
            {
                gamer.fireReceiver.fireReceiveBroadcast(PacketBroadcast);
            }
            if (PacketPureData != null)
            {
                gamer.fireReceiver.fireReceivePureData(PacketPureData);
            }
            if (PacketGameStart != null)
            {
                gamer.fireReceiver.fireReceiveGameStart(PacketGameStart);
            }
            if (PacketGamerSlots != null)
            {
                gamer.fireReceiver.fireReceiveGamerSlots(PacketGamerSlots);
            }
            if (PacketGMGamer != null)
            {
                gamer.fireReceiver.fireReceiveGMGamer(PacketGMGamer);
            }
            if (PacketCountDown != null)
            {
                gamer.fireReceiver.fireReceiveCountDown(PacketCountDown.Value);
            }
            if (PacketGameTime != null)
            {
                gamer.fireReceiver.fireReceiveGameTime(PacketGameTime.Value);
            }

            world = new SimWorld();
            if (PacketEnv != null)
            {
                world.Environment = PacketEnv.Value;
            }
            if (PacketGameEvent != null)
            {
                world.GameEvent = PacketGameEvent;
            }
            if (PacketDropItem != null)
            {
                world.DropItem = PacketDropItem;
            }
            if (PacketBonuspot != null)
            {
                world.Bonuspot = PacketBonuspot.Value;
            }
            if (PacketGameResult != null)
            {
                world.GameResult = PacketGameResult;
            }
            if (PacketGamersInfo != null)
            {
                world.GamerInfo = PacketGamersInfo;
            }
            if (PacketBroadcast != null)
            {
                world.Broadcast = PacketBroadcast;
            }
            if (PacketPureData != null)
            {
                world.PureData = PacketPureData;
            }
            if (PacketGameStart != null)
            {
                world.GameStart = PacketGameStart;
            }
            if (PacketGamerSlots != null)
            {
                world.GamerSlots = PacketGamerSlots;
            }
            if (PacketGMGamer != null)
            {
                world.RMGamer = PacketGMGamer;
            }
            if (PacketCountDown != null)
            {
                world.CountDown = PacketCountDown.Value;
            }
            if (PacketGameTime != null)
            {
                world.GameTime = PacketGameTime.Value;
            }
        }
Esempio n. 8
0
 public static void FConnectToServer(IGamerEntity gamer)
 {
     gamer.input.TrySetNextLevel(GamerInput.Level.NotConnect);
 }
Esempio n. 9
0
 public void SetCallBack(IGamerEntity gamerEntity)
 {
     GamerEntity = gamerEntity;
 }