Esempio n. 1
0
        protected override void GameSetup()
        {
            base.GameSetup();

            if (AppConstants.DebugPanelEnabled)
            {
                SRDebug.Init();
            }

            // GameplayModule
            if (GetComponentInChildren <ModuleInstaller <IGameplayModule> >())
            {
                IGameplayModule moduleInstance = GetComponentInChildren <ModuleInstaller <IGameplayModule> >().InstallModule();
                Modules.GameplayModule.SetupModule(moduleInstance, moduleInstance.Settings);
            }

            gameObject.AddComponent <MiniGameAPI>();

            LogManager           = new LogManager();
            PlayerProfileManager = new PlayerProfileManager();

            gameObject.AddComponent <DebugManager>();
            gameObject.AddComponent <NavigationManager>();
            gameObject.AddComponent <KeeperManager>();

            RewardSystemManager.Init();

            InitTeacherForPlayer();
            GameSettings.HighQualityGfx = false;
        }
 public IGameplayModule SetupModule(IGameplayModule _concreteModule, IModuleSettings _settings = null)
 {
     Settings = _settings;
     // Add Here setup stuffs for this concrete implementation
     return(this);
 }
Esempio n. 3
0
 /// <summary>
 /// Module Setup.
 /// </summary>
 /// <param name="_concreteModule">Concrete module implementation to set as active module behaviour.</param>
 /// <returns></returns>
 public IGameplayModule SetupModule(IGameplayModule _concreteModule, IModuleSettings _settings = null)
 {
     ConcreteModuleImplementation = _concreteModule.SetupModule(_concreteModule, _settings);
     return(ConcreteModuleImplementation);
 }