private void Start() { m_input = Entity.Context.Get <IGameplayInput>(); }
void Start() { m_transform = transform; m_input = Entity.Context.Get <IGameplayInput>(); }
private void Start() { m_input = Entity.Context.Get <IGameplayInput>(); }
void Start() { m_transform = transform; m_input = Entity.Context.Get <IGameplayInput>(); }