Esempio n. 1
0
        private void SetupSwitchMapping()
        {
            // hook-up game switches
            if (GameEngine is IGamelogicEngineWithSwitches)
            {
                var config = Table.Mappings;
                _keyAssignments.Clear();
                foreach (var switchData in config.Data.Switches)
                {
                    switch (switchData.Source)
                    {
                    case SwitchSource.Playfield
                        when !string.IsNullOrEmpty(switchData.PlayfieldItem) &&
                        _switches.ContainsKey(switchData.PlayfieldItem):
                    {
                        var element = _switches[switchData.PlayfieldItem];
                        element.AddSwitchId(switchData.Id, switchData.PulseDelay);
                        break;
                    }

                    case SwitchSource.InputSystem:
                        if (!_keyAssignments.ContainsKey(switchData.InputAction))
                        {
                            _keyAssignments[switchData.InputAction] = new List <string>();
                        }
                        _keyAssignments[switchData.InputAction].Add(switchData.Id);
                        break;

                    case SwitchSource.Playfield:
                        Logger.Warn($"Cannot find switch \"{switchData.PlayfieldItem}\" on playfield!");
                        break;

                    case SwitchSource.Constant:
                        break;

                    default:
                        Logger.Warn($"Unknown switch source \"{switchData.Source}\".");
                        break;
                    }
                }

                if (_keyAssignments.Count > 0)
                {
                    _inputManager.Enable(HandleKeyInput);
                }
            }
            GameEngine.OnInit(_tableApi, BallManager);
        }
Esempio n. 2
0
        private void Start()
        {
            // bootstrap table script(s)
            var tableScripts = GetComponents <VisualPinballScript>();

            foreach (var tableScript in tableScripts)
            {
                tableScript.OnAwake(TableApi, BallManager);
            }

            // trigger init events now
            foreach (var i in _initializables)
            {
                i.OnInit(BallManager);
            }

            // hook up mapping configuration
            SetupSwitchMapping();
            SetupCoilMapping();
            SetupWireMapping();

            GameEngine?.OnInit(TableApi, BallManager);
        }