private GamebaseUtilImplementation()
        {
#if !UNITY_EDITOR && UNITY_ANDROID
            util = new AOSGamebaseUtil();
#elif !UNITY_EDITOR && UNITY_IOS
            util = new IOSGamebaseUtil();
#elif !UNITY_EDITOR && UNITY_WEBGL
            util = new WebGLGamebaseUtil();
#else
            util = new StandaloneGamebaseUtil();
#endif
        }