Esempio n. 1
0
 private void CreateGameUI(bool load)
 {
     gameUIController = Instantiate(Resources.Load <GameUIController>(GameUIModule.GameData.GAMEUICANVAS_PATH));
     gameUIController.Init(PlanetModule.GameData.PLANET_MAX_HEALTH, mainRocketType);
     gameUIController.onClickRocketButton += mainPlanetController.Attack;
     mainPlanetController.OnHealthChanged += gameUIController.ChangeHealth;
     if (load)
     {
         gameUIController.ChangeHealth(saveData.Main.Health);
     }
     for (int i = 0; i < bots.Count; i++)
     {
         gameUIController.AddBotHealth(i, bots[i].GetCharacterParameters().Health);
         bots[i].OnChangeHealth += gameUIController.ChangeBotHealth;
         if (load)
         {
             gameUIController.ChangeBotHealth(i, saveData.Bots[i].Health);
         }
     }
 }
Esempio n. 2
0
 // Have to be invoked
 public void Init()
 {
     gameUIController.Init();
     spawner         = GameObject.Instantiate(Resources.Load <Spawner>(GameData.SPAWNER_PREFAB_PATH));
     groupController = GameObject.Instantiate(Resources.Load <GroupController>(GameData.GROUP_CONTROLLER_PREFAB_PATH));
 }