public GUserBookmarkService(IUserBookmarkRepository userBookmarkRepo, IUserBookmarkLocalStorageCache userBookmarkCache, IGameTypeService gameTypeService) { _userBookmarkRepo = userBookmarkRepo; _userBookmarkCache = userBookmarkCache; _gameTypeService = gameTypeService; }
public MapInfoService(IGameTypeService gameTypeService, IGGalaxyService galaxyService, IAllianceService allianceService, IGGeometryPlanetService geometryPlanetService, IGameUserService gameUserService, ILocalizerService localizer) { _gameTypeService = gameTypeService; _galaxyService = galaxyService; _allianceService = allianceService; _geometryPlanetService = geometryPlanetService; _gameUserService = gameUserService; _localizer = localizer; }
public UMotherJumpService(IStoreService storeService, IUMotherJumpLocalStorageCache motherJumpCache, IUserMotherJumpRepository motherJumpRepo, ISpriteImages spriteImages, ISystemService systemService, IGameTypeService gameTypeService, IMothershipService mothershipService) { _storeService = storeService; _motherJumpCache = motherJumpCache; _motherJumpRepo = motherJumpRepo; _spriteImages = spriteImages; _systemService = systemService; _gameTypeService = gameTypeService; _mothershipService = mothershipService; }
public MapInfoService(IGSectorsService gSectorsService, IMoonService moonService, ISystemService systemService, IGDetailPlanetService gDetailPlanetService, IGameTypeService gameTypeService, IGGalaxyService galaxyService, IAllianceService allianceService, IGGeometryPlanetService geometryPlanetService, IGameUserService gameUserService, ILocalizerService localizer) { _gSectorsService = gSectorsService; _moonService = moonService; _systemService = systemService; _gDetailPlanetService = gDetailPlanetService; _gameTypeService = gameTypeService; _galaxyService = galaxyService; _allianceService = allianceService; _geometryPlanetService = geometryPlanetService; _gameUserService = gameUserService; _localizer = localizer; }
public MapGInitializer(IGGalaxyService gGalaxyService, IGDetailPlanetService gDetailPlanetService, IGGeometryPlanetService gGeometryPlanetService, IMoonService moonService, ISystemService systemService, IGSectorsService gSectorsService, IGameTypeService gameTypeService, IOwnProgressInitializer iOwnProgressInitializer, ISysHelperRepository sysHelperRepository, IAllianceService allianceService, IServiceProvider resolver) { _gGalaxyService = gGalaxyService; _gDetailPlanetService = gDetailPlanetService; _gGeometryPlanetService = gGeometryPlanetService; _moonService = moonService; _systemService = systemService; _gSectorsService = gSectorsService; _gameTypeService = gameTypeService; _iOwnProgressInitializer = iOwnProgressInitializer; _sysHelperRepository = sysHelperRepository; _allianceService = allianceService; _resolver = resolver; }
public GameTypeController(IGameTypeService gameTypeService) { GameTypeService = gameTypeService; }
public MainGameHub(IServiceProvider svp) { #region Main _svp = svp; _hubCache = _svp.GetService <IMainGameHubLocalStorageCache>(); #endregion #region Main User _gameUserService = _svp.GetService <IGameUserService>(); _allianceService = _svp.GetService <IAllianceService>(); _channelService = (ChannelService)_svp.GetService <IChannelService>(); _mothershipService = _svp.GetService <IMothershipService>(); _motherJumpService = _svp.GetService <IUMotherJumpService>(); _storeService = _svp.GetService <IStoreService>(); #endregion #region World _gameTypeService = _svp.GetService <IGameTypeService>(); _gGeometryPlanetService = _svp.GetService <IGGeometryPlanetService>(); _gDetailPlanetService = _svp.GetService <IGDetailPlanetService>(); _gSectorsService = _svp.GetService <IGSectorsService>(); _mapInfoService = _svp.GetService <IMapInfoService>(); _systemService = _svp.GetService <ISystemService>(); _worldService = _svp.GetService <IWorldService>(); _gUserBookmarkService = (GUserBookmarkService)_svp.GetService <IGUserBookmarkService>(); #endregion #region builds //collections _commandCenter = _svp.GetService <ICommandCenter>(); _industrialComplex = _svp.GetService <IIndustrialComplex>(); _laboratory = _svp.GetService <ILaboratory>(); _shipyard = _svp.GetService <IShipyard>(); //items _energyConverter = _svp.GetService <IEnergyConverter>(); _extractionModule = _svp.GetService <IExtractionModule>(); _extractionModule = _svp.GetService <IExtractionModule>(); _spaceShipyard = _svp.GetService <ISpaceShipyard>(); _storage = _svp.GetService <IStorage>(); _turels = _svp.GetService <ITurels>(); //common _unit = _svp.GetService <IUnit>(); _storageResources = _svp.GetService <IStorageResourcesService>(); _transferResourceService = _svp.GetService <ITransferResourceService>(); #endregion #region Global User _estateOwnService = _svp.GetService <IEstateOwnService>(); _synchronizer = _svp.GetService <ISynchronizer>(); _estateListService = _svp.GetService <IEstateListService>(); _journalOutService = _svp.GetService <IJournalOutService>(); _gameRunner = _svp.GetService <IGameRunner>(); _dbProvider = _svp.GetService <IDbProvider>(); #endregion #region Confederation _confederationService = _svp.GetService <IConfederationService>(); #endregion }
public HomeController(IGameTypeService gameTypeService) { _gameTypeService = gameTypeService; }
public GameTypeController([FromServices] IGameTypeService gameTypeService) { _gameTypeService = gameTypeService; }
public GameHub(IGameTypeService gameTypeService, IHubService hubService, IRoomService roomService) { _gameTypeService = gameTypeService; _hubService = hubService; _roomService = roomService; }