Esempio n. 1
0
 public static byte[] ToR3EDash(IGameTelemetry gt)
 {
     using (var stream = new MemoryStream())
     {
         using (var writer = new Utf8JsonWriter(stream, JsonWriterOptions))
         {
             WriteR3EDash(writer, gt);
         }
         return(stream.ToArray());
     }
 }
Esempio n. 2
0
        private static void WriteR3EDash(Utf8JsonWriter w, IGameTelemetry gt)
        {
            w.WriteObject(_ =>
            {
                w.WriteNumber("VersionMajor", MajorVersion);
                w.WriteNumber("VersionMinor", MinorVersion);

                // AllDriversOffset
                // DriverDataSize

                // GamePaused

                w.WriteNumber("GameInMenus", gt.Session is null ? -1 : MatchAsInt32(gt.GameState, GameState.Menu));
                w.WriteNumber("GameInReplay", gt.Session is null ? -1 : MatchAsInt32(gt.GameState, GameState.Replay));
                w.WriteNumber("GameUsingVr", gt.Session is null ? -1 : ToInt32(gt.UsingVR));

                w.WriteObject("Player", _ =>
                {
                    // Player.GameSimulationTicks
                    // Player.GameSimulationTime

                    w.WriteCoordinates("Position", gt.Player?.CgLocation, d => d.M);

                    // Player.Velocity.X
                    // Player.Velocity.Y
                    // Player.Velocity.Z
                    // Player.LocalVelocity.X
                    // Player.LocalVelocity.Y
                    // Player.LocalVelocity.Z
                    // Player.Acceleration.X
                    // Player.Acceleration.Y
                    // Player.Acceleration.Z

                    w.WriteCoordinates("LocalAcceleration", gt.Player?.LocalAcceleration, a => a.MPS2);

                    // Player.Orientation.X
                    // Player.Orientation.Y
                    // Player.Orientation.Z
                    // Player.Rotation.X
                    // Player.Rotation.Y
                    // Player.Rotation.Z
                    // Player.AngularAcceleration.X
                    // Player.AngularAcceleration.Y
                    // Player.AngularAcceleration.Z
                    // Player.AngularVelocity.X
                    // Player.AngularVelocity.Y
                    // Player.AngularVelocity.Z
                    // Player.LocalAngularVelocity.X
                    // Player.LocalAngularVelocity.Y
                    // Player.LocalAngularVelocity.Z

                    w.WriteCoordinates("LocalGforce", gt.Player?.LocalAcceleration, a => a.ApproxG);

                    // Player.SteeringForce
                    // Player.SteeringForcePercentage
                    // Player.EngineTorque
                    // Player.CurrentDownforce
                    // Player.Voltage
                    // Player.ErsLevel
                    // Player.PowerMguH
                    // Player.PowerMguK
                    // Player.TorqueMguK
                    // Player.SuspensionDeflection.FrontLeft
                    // Player.SuspensionDeflection.FrontRight
                    // Player.SuspensionDeflection.RearLeft
                    // Player.SuspensionDeflection.RearRight
                    // Player.SuspensionVelocity.FrontLeft
                    // Player.SuspensionVelocity.FrontRight
                    // Player.SuspensionVelocity.RearLeft
                    // Player.SuspensionVelocity.RearRight
                    // Player.Camber.FrontLeft
                    // Player.Camber.FrontRight
                    // Player.Camber.RearLeft
                    // Player.Camber.RearRight
                    // Player.RideHeight.FrontLeft
                    // Player.RideHeight.FrontRight
                    // Player.RideHeight.RearLeft
                    // Player.RideHeight.RearRight
                    // Player.FrontWingHeight
                    // Player.FrontRollAngle
                    // Player.RearRollAngle
                    // Player.thirdSpringSuspensionDeflectionFront
                    // Player.thirdSpringSuspensionVelocityFront
                    // Player.thirdSpringSuspensionDeflectionRear
                    // Player.thirdSpringSuspensionVelocityRear
                });

                // TrackName
                // LayoutName
                // TrackId
                // LayoutId

                w.WriteRoundedNumber("LayoutLength", (gt.Event?.Track.Length?.M) ?? -1.0);

                w.WriteSectors("SectorStartFactors", gt.Event?.Track.SectorsEnd, st => st.Fraction);

                // RaceSessionLaps.Race1
                // RaceSessionLaps.Race2
                // RaceSessionLaps.Race3
                // RaceSessionMinutes.Race1
                // RaceSessionMinutes.Race2
                // RaceSessionMinutes.Race3
                // EventIndex

                w.WriteNumber("SessionType", gt.Session?.Type switch
                {
                    SessionType.Practice => 0,
                    SessionType.Qualify => 1,
                    SessionType.Race => 2,
                    SessionType.Warmup => 3,
                    _ => - 1
                });

                // SessionIteration
                // SessionLengthFormat

                w.WriteNumber("SessionLengthFormat", gt.Session?.Length switch
                {
                    TimeDuration => 0,
                    LapsDuration => 1,
                    TimePlusLapsDuration => 2,
                    _ => - 1
                });