public override MatchController Given() { var calculator = Substitute.For <ICombatCalculator>(); repo.Get(gameId).Returns(state); return(new MatchController(repo, calculator)); }
public ActionResult SendCommands(Guid gameId, string player, [DynamicJson] IEnumerable <dynamic> commands) { var game = repo.Get(gameId); if (game == null) { return(Json(new { status = false, error = "Game could not be found" })); } var processor = new CommandProcessor(calculator, game); var result = processor.Process(commands); // TODO: save game repo.Edit(game); repo.Save(); // TODO: error message format isn't right - needs command and message return(Json(new { status = true, data = new { gameId, player, units = result.Units, errors = result.Errors, notifications = result.Notifications } })); }
public GameState Load(Guid id) { return(_repo.Get(id)); }