public override void Copy(EventBase eventObject)
 {
     if (eventObject is WorldSceneChangedEvent <ScenesType> sceneChangeEvent)
     {
         Scene = sceneChangeEvent.Scene;
         GameSceneController = sceneChangeEvent.GameSceneController;
     }
 }
Esempio n. 2
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 public GameSceneMotionController(IGameSceneController gameScene)
 {
     _gameScene = gameScene;
 }
 public void Reset(ScenesType scene, IGameSceneController gameSceneController)
 {
     Scene = scene;
     GameSceneController = gameSceneController;
 }