Esempio n. 1
0
        // TODO: Refactor
        private IEnumerable <IGameObject> CreateTheDarkForestGameObjects(IGameScene gameScene)
        {
            // Blue Snail Game Object #1
            {
                var id                  = idGenerator.GenerateId();
                var position            = new Vector2(-2f, -8.2f);
                var coroutineRunner     = gameScene.PhysicsExecutor.GetCoroutineRunner();
                var physicsWorldManager = gameScene.PhysicsWorldManager;
                var blueSnail           = new BlueSnailGameObject(id, position, new IComponent[]
                {
                    new PresenceMapProvider(gameScene),
                    new BlueSnailMoveBehaviour(coroutineRunner, physicsWorldManager)
                });

                var bodyData = blueSnail.CreateBodyData();
                gameScene.PhysicsWorldManager.AddBody(bodyData);

                yield return(blueSnail);
            }

            // Portal Game Object #2
            {
                var id       = idGenerator.GenerateId();
                var position = new Vector2(12.5f, -1.125f);
                var portal   = new PortalGameObject(id, position, new IComponent[]
                {
                    new PresenceMapProvider(gameScene),
                    new PortalData(map: (byte)Map.Lobby)
                });

                yield return(portal);
            }
        }
Esempio n. 2
0
    void Start()
    {
        switch (catId)
        {
        case -1:
            Application.Quit();
            break;

        case 0:
            //gameScene = new Intelligence ();
            intelligenceLevels[0].SetActive(true);
            break;

        case 1:
            gameScene = new Typing(this);
            break;

        case 2:
            gameScene = new Tapping(this);
            break;

        case 3:
            wordMemoryLevels[0].SetActive(true);
            break;

        case 4:
            visualMemoryLevels[0].SetActive(true);
            break;
        }

        if (gameScene != null)
        {
            gameScene.Start();
        }
    }
Esempio n. 3
0
        public StartUp(IGameScene gameScene, IMouse mouse, ISound sound)
        {
            GameScene = gameScene;
            Mouse     = mouse;
            var parameters = new Parameters();

            Sound  = new PixSound(new Sounds(sound));
            Drawer = new Drawer(parameters, gameScene);
            var IdProcessor = new BlockIdProcessor();
            var tileManager = new TileManager(Drawer, IdProcessor, parameters);

            engine = new Engine.Engine(tileManager, Drawer);
            var craftingSystem = new CraftingModule(Craftings.GetCraftings(), tileManager);
            var StatusWindow   = new InventoryForm(craftingSystem, engine, mouse, Drawer, gameScene);
            var playerstatus   = new PlayerStatus(StatusWindow, parameters);
            var blockConverter = new BlockConverter(Drawer, IdProcessor);
            var moveDefiner    = new PlayerMoveDefiner(gameScene, mouse);

            SaveManager = new SaveManager(tileManager, playerstatus, blockConverter, engine.Center, engine);
            var pauseMenu = new PauseForm(engine, SaveManager, mouse, Drawer, gameScene);
            var oreTable  = new OreTable(OreResource.InitOreTable());

            pointerController = new PointerController(playerstatus, tileManager, moveDefiner, Drawer, Sound, parameters, engine, mouse);
            player            = new Player(pauseMenu, tileManager, moveDefiner, playerstatus, Drawer, engine, Sound, parameters, gameScene, pointerController);
            MobSpawner        = new MobSpawner(engine, tileManager, Drawer, Sound, player);
            Generator         = new Generator(tileManager, oreTable, Drawer, parameters);
        }
Esempio n. 4
0
        // TODO: Refactor
        private IEnumerable <IGameObject> CreateLobbyGameObjects(IGameScene gameScene)
        {
            // Guardian Game Object #1
            {
                var id       = idGenerator.GenerateId();
                var position = new Vector2(-14.24f, -2.025f);
                var guardian = new GuardianGameObject(id, position, new IComponent[]
                {
                    new PresenceMapProvider(gameScene),
                    new GuardianIdleBehaviour(text: "Hello", time: 1)
                });

                yield return(guardian);
            }

            // Portal Game Object #2
            {
                var id       = idGenerator.GenerateId();
                var position = new Vector2(-17.125f, -1.5f);
                var portal   = new PortalGameObject(id, position, new IComponent[]
                {
                    new PresenceMapProvider(gameScene),
                    new PortalData(map: (byte)Map.TheDarkForest)
                });

                yield return(portal);
            }
        }
Esempio n. 5
0
        private static string TryParseInput(string PrevValue, bool IsNumber, IGameScene scene)
        {
            var input     = scene.GetInput("Enter Value");
            var isNumeric = int.TryParse(input, out _);

            return(isNumeric || !IsNumber ? input : PrevValue);
        }
Esempio n. 6
0
        public CraftingForm(CraftingModule craftingSystem, PlayerStatus inventory, Form previousForm, IMouse mouse, Engine.IDrawer drawer, IGameScene scene) : base(new Color(100, 200, 255), 300, previousForm, mouse, drawer)
        {
            this.craftingSystem = craftingSystem;
            this.inventory      = inventory;
            Scene = scene;
            controls.Add(new Label(new Vector2(-80, 90), "Rcepies", 30, drawer, mouse));
            allCraftings = new RadioList(new Vector2(-80, 70), 6, drawer, mouse);
            allCraftings.OnSelectionChange += AllCraftings_OnSelectionChange;
            controls.Add(allCraftings);

            controls.Add(new Label(new Vector2(0, 95), "Requirements", 30, drawer, mouse));
            neededItems = new RadioList(new Vector2(0, 75), 2, drawer, mouse, true);
            controls.Add(neededItems);

            controls.Add(new Label(new Vector2(0, 20), "Inventory", 30, drawer, mouse));
            havedItems = new RadioList(new Vector2(0, 0), 4, drawer, mouse, true);
            controls.Add(havedItems);

            controls.Add(new Button(new Vector2(-50, -90), "Craft", 20, CraftItem, drawer, mouse)
            {
                color = new Color(204, 51, 153)
            });
            controls.Add(new Button(new Vector2(-50, -60), "Filter", 20, Filter, drawer, mouse)
            {
                color = new Color(104, 51, 153)
            });
        }
Esempio n. 7
0
        void SetScene(IGameScene scene)
        {
            //Remove all components from the engine
            this.physicsGame.RemoveAllComponents();

            scene.InitializeScene();
            activeScene = scene;
            physicsGame.ActiveCamera = activeScene.DefaultCamera;
        }
Esempio n. 8
0
        public void RegisterScene(IGameScene scene)
        {
            this.scenes.Add(scene);

            if (this.currentScene == null && scene.IsDefaultScene)
            {
                SwitchScene(scene);
            }
        }
Esempio n. 9
0
        public MainMenu(IMouse mouse, Engine.IDrawer drawer, IGameScene scene, StartUp init) : base(new Color(0, 100, 100), 300, null, mouse, drawer)
        {
            var options = new Box[] { new Box("Start", SwichToNewWorldForm), new Box("Load World", SwichToLoadWorldForm) };

            controls.Add(new Label(new Vector2(0, 80), "PixCraft", 200, drawer, mouse));
            controls.Add(new Label(new Vector2(90, -90), "V.2.0", 20, drawer, mouse));
            optionsWindow = new SelectBox(new Vector2(0, 0), options, drawer, mouse);
            controls.Add(optionsWindow);
            LoadWorldform = new LoadWorldForm(this, mouse, drawer, scene, init);
            NewWorldForm  = new NewWorldForm(this, init, mouse, drawer, scene);
        }
Esempio n. 10
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Assets.Effects.Add("GUI", Content.Load <Effect>("GUI"));
            Assets.SpriteFonts.Add("UIFontO", Content.Load <SpriteFont>("UIFontO"));
            // TODO: use this.Content to load your game content here

            this.CurrentScene = new GameScenes.MainGame();
            this.CurrentScene.Init(GraphicsDevice);
        }
Esempio n. 11
0
 public Player(PauseForm pauseMenu, IActiveElements activeElements, IMoveDefiner definer, PlayerStatus status, IDrawer drawer, IMover mover, IPixSound sound, IMovableObjectParameters parameters, IGameScene scene, PointerController pointer) : base(activeElements, drawer, definer, status, sound, parameters)
 {
     position      = new Vector2(0, 0);
     size          = 10;
     image         = 0;
     status.OnKill = KillPlayer;
     settingsForm  = pauseMenu;
     Mover         = mover;
     Scene         = scene;
     Pointer       = pointer;
 }
Esempio n. 12
0
    /// <summary>
    /// 清空场景
    /// </summary>
    public static void Clear()
    {
        mbSceneLoaded = false;
        mstrSceneID   = string.Empty; //场景编号
        mintRegionID  = -1;           //区域地图服务器编号,需要转成地图编号;
        mScene        = null;         //场景数据对象
        //scene = null;
        sceneFileDir = string.Empty;

        mSceneChanged.ClearCalls();
        sceneID = -1;
    }
Esempio n. 13
0
        public void Start()
        {
            try
            {
                gameOver = new GameOverMenu();
                game = new GameScene();
                menu = new MainMenu();

                Log.Instance.Write("Game scene init started");
                game.SetController(this);
                game.SetRenderSurface(surface);
                game.SetSound(sound);
                game.Initialize(menu, gameOver);
                game.LoadResources();
                game.Reset();
                Log.Instance.Write("Game scene init completed");

                Log.Instance.Write("Menu scene init started");
                menu.SetController(this);
                menu.SetRenderSurface(surface);
                menu.SetSound(sound);
                menu.Initialize(game);
                menu.LoadResources();
                Log.Instance.Write("Menu scene init completed");

                Log.Instance.Write("GameOver scene init started");
                gameOver.SetController(this);
                gameOver.SetRenderSurface(surface);
                gameOver.SetSound(sound);
                gameOver.Initialize(game);
                gameOver.LoadResources();
                Log.Instance.Write("GameOver scene init completed");
            }
            catch (Exception ex)
            {
                Log.Instance.Write("ERROR: Controller.Start() : " + Environment.NewLine + "\t\t" + ex.ToString());
            }

            currentScene = menu;

            Render();
        }
Esempio n. 14
0
        private void SwitchScene(IGameScene scene)
        {
            if (scene == currentScene)
            {
                return;
            }

            if (currentScene != null)
            {
                currentScene.Deactivate();
                Debug.Log($"Switch scene from {currentScene.SceneId} to {scene.SceneId}");
            }
            else
            {
                Debug.Log("Switch scene to " + scene.SceneId);
            }

            currentScene = scene;
            currentScene.Activate();
        }
Esempio n. 15
0
 public CreateUnitsAction(IGameScene gameScene, IUnitsFactory unitsFactory, ICommandsManager commandsManager)
 {
     _gameScene       = gameScene;
     _unitsFactory    = unitsFactory;
     _commandsManager = commandsManager;
 }
Esempio n. 16
0
        public void SetMap(IGameScene gameScene)
        {
            this.gameScene = gameScene;

            SetRegion();
        }
Esempio n. 17
0
 public PresenceMapProvider(IGameScene gameScene = null)
 {
     this.gameScene = gameScene;
 }
Esempio n. 18
0
 public bool Add(Map map, IGameScene gameScene)
 {
     return(collection.TryAdd(map, gameScene));
 }
Esempio n. 19
0
 public AttackUnitAction(IGameScene gameScene, IUnitsFactory unitsFactory, ICommandsManager commandsManager)
 {
     _unitsFactory    = unitsFactory;
     _commandsManager = commandsManager;
     _gameScene       = gameScene;
 }
Esempio n. 20
0
 public void UnregisterScene(IGameScene scene)
 {
     this.scenes.Remove(scene);
 }
Esempio n. 21
0
 public SceneClickAction(IGameScene gameScene, IPublisher publisher)
 {
     _gameScene = gameScene;
     _publisher = publisher;
 }
Esempio n. 22
0
        private static void Task(PixControl item, bool IsNumber, IGameScene scene)
        {
            var button = item as Button;

            button.label.text = TryParseInput(button.label.text, IsNumber, scene);
        }
Esempio n. 23
0
    /* @brief:进入场景消息入口点
     * @param: args 该事件参数列表
     * @return void
     */
    public static void on_entry_scene(VarList args)
    {
        ConnectStage.mbTryingConnect = false;
        ConnectStage.mbLoginSuccess  = true;
        ConnectStage.isChangeRole    = false;

        if (TimerManager.IsHaveTimer("OnNetBlockTimer"))
        {
            TimerManager.Destroy("OnNetBlockTimer");
        }

//         if (LoginStage.isNewCreateRole)
//         {
//             DataCollectionManager.Instance.SubmitCollect(DataCollectType.CREATE_ROLE);
// #if UNITY_IPHONE || UNITY_ANDROID
//                     Handheld.PlayFullScreenMovie("movie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput);
//             DataCollectionManager.Instance.SubmitCollect(DataCollectType.DIS_CONNECT);
// #endif
//
//             LoginStage.isNewCreateRole = false;
//         }

        if (ConnectStage.mbNeedReConnect)
        {
            ConnectStage.mbNeedReConnect = false;
        }
        if (ConnectStage.mbSecondTimeConnect)
        {
            ConnectStage.mbSecondTimeConnect = false;
        }

        LogSystem.Log("Begin on_entry_scene");

        bool isChangeScene = false;
        int  iRegionId     = 0;

        mScene = Game.Instance.mGameClient.GetCurrentScene();
        if (mScene != null)
        {
            if (mScene.QueryPropInt("ID", ref iRegionId))
            {
                if (sceneID != iRegionId)
                {
                    isChangeScene = true;
                }
                else if (!WorldStage.mbReConnected)
                {
                    //如果正常切场景、则相同场景也重新加载场景
                    isChangeScene = true;
                }
                else
                {
                    OnLeaveScene();
                }
            }
        }

        ObjectManager.RemovePlayerAll();
        ObjectManager.bSceneExist = false;

        ///检查场景是否需要更新
        if (isChangeScene)
        {
            string strSceneID = string.Empty;
            mScene.QueryPropString("Resource", ref strSceneID);
            mstrSceneID = strSceneID;

            sceneID = iRegionId;
        }

        LogSystem.Log("End on_entry_scene");

        SceneManager.Instance.ChangeScene("Scene_Test");
    }
Esempio n. 24
0
 public SceneClickHandler(IGameScene gameScene, IEventsManager publisher)
 {
     _gameScene = gameScene;
     _publisher = publisher;
 }
Esempio n. 25
0
 public bool TryGet(Map map, out IGameScene gameScene)
 {
     return(collection.TryGetValue(map, out gameScene));
 }
Esempio n. 26
0
 public Drawer(IDrawerParameters parameters, IGameScene gameScene)
 {
     Parameters = parameters;
     GameScene  = gameScene;
 }
Esempio n. 27
0
 public void Initialize(IGameScene game)
 {
     this.game = game;
 }
Esempio n. 28
0
        public PauseForm(Engine.Engine engine, SaveManager manager, Integration.IMouse mouse, Engine.IDrawer drawer, IGameScene scene) : base(new Color(204, 153, 51), 150, null, mouse, drawer)
        {
            var list = new Box[] { new Box("Resume", Resume), new Box("Save", Save) };

            selectBox = new SelectBox(new Vector2(0, 20), list, drawer, mouse);
            controls.Add(selectBox);
            this.engine  = engine;
            this.manager = manager;
            SaveForm     = new SaveWorldForm(manager, this, mouse, drawer, scene);
        }
Esempio n. 29
0
        void sceneGameSelection_OnGameSelected(object sender, EventArgs e)
        {
            IGameScene scene = (IGameScene)Activator.CreateInstance(sceneTypes[sceneGameSelection.SelectedGameIndex], this.physicsGame, this);

            SetScene(scene);
        }
Esempio n. 30
0
 public SaveWorldForm(SaveManager manager, Form PrevForm, IMouse mouse, Engine.IDrawer drawer, IGameScene scene) : base(new Color(200, 100, 0), 300, PrevForm, mouse, drawer)
 {
     controls.Add(new Label(new Vector2(0, 40), "Enter path to file", 50, drawer, mouse));
     txtFile = new Button(new Vector2(0, 0), " ", 50, StaticExtensions.configureAsTextBox(false, scene), drawer, mouse);
     controls.Add(new Button(new Vector2(0, -50), "Save world", 50, SaveSave, drawer, mouse));
     controls.Add(txtFile);
     this.manager = manager;
 }
Esempio n. 31
0
 public ClickUnitAction(IGameScene gameScene, ICommandsManager commandsManager)
 {
     _gameScene       = gameScene;
     _commandsManager = commandsManager;
 }
Esempio n. 32
0
 public static Action <PixControl> configureAsTextBox(bool IsNumber, IGameScene scene)
 {
     return((s) => Task(s, IsNumber, scene));
 }