void OnEnable() { // init the serial connections axiomserialController.Init(); bfPedalController.Init(); bfWheelController.Init(); bfTiltController.Init(); layerIndices = new Dictionary <Layers, int>(); smoothingMethod = SmoothingMethod.Average; wheelSmooth = new float[wheelSmoothFactor]; invWheelSmoothFactor = 1f / wheelSmoothFactor; //- debug profiler = GameProfiler.Get("GameProfiler"); var settings = profiler.Add("Raw"); settings.min = 0; settings.max = 60; var settings2 = profiler.Add("Median"); settings2.min = 0; settings2.max = 60; var settings3 = profiler.Add("Mean"); settings3.min = 0; settings3.max = 60; }
void OnEnable() { profiler = GameProfiler.Get("GameProfiler"); var settings = profiler.Add("notReadyCounter"); settings.min = 0; settings.max = 100; settings.height = 401; }
void OnEnable() { profiler = GameProfiler.Get("GameProfiler"); if (profiler.GetCount() < 19) { pos = transform.position; string id = name + " speed"; var settings = profiler.Add(id); settings.min = 0; settings.max = maxSpeed; settings.height = 201; if (isSimulationElement) { id = name + " target speed"; settings = profiler.Add(id); settings.min = 0; settings.max = maxSpeed; settings.height = 101; id = name + " acceleration"; settings = profiler.Add(id); settings.min = -0.2f; settings.max = 0.2f; settings.height = 101; simElement = GetComponent <SimulationElement>(); } } else { profiler = null; enabled = false; } }
void OnEnable() { bfController.Init(); if (bfController.isActive) { profiler = FindObjectOfType <GameProfiler>(); profiler.Add(bfController.GetName()); var set = profiler.GetSettings(bfController.GetName()); set.min = 0; set.max = 360; } angle = 0f; }