Esempio n. 1
0
        internal void OnPlayerStateChange(GamePlayer player)
        {
            GamePlayer[] list;
            if (player.CurrentGameState == ePlayerGameState.FINISH && Data != null)
            {
                list = Data.GetAllPlayers();
            }
            else
            {
                list = GetAllPlayers();
            }

            GSPacketIn pkg = null;

            foreach (GamePlayer p in list)
            {
                if (pkg == null)
                {
                    pkg = p.Out.SendGamePlayerChangedState(player);
                }
                else
                {
                    p.Out.SendTCP(pkg);
                }
            }
            _processor.OnPlayerStateChanged(this, player);
        }