public TrackRenderer(ITrackParameters trackParameters, IGameParameters gameParameters, IImageFactory imageFactory, ITrackPathBuilder trackPathBuilder) { _trackParameters = trackParameters; _gameParameters = gameParameters; _imageFactory = imageFactory; _cornerTrackPath = trackPathBuilder.BuildCornerTrackPath(); _cornerPlankPath = trackPathBuilder.BuildCornerPlankPath(); _cornerSinglePlankPath = trackPathBuilder.BuildCornerPlankPath(1); _horizontalTrackPath = trackPathBuilder.BuildHorizontalTrackPath(); _horizontalPlankPath = trackPathBuilder.BuildHorizontalPlankPath(); _plankPaint = new PaintBrush { Color = Colors.Black, Style = PaintStyle.Stroke, StrokeWidth = _trackParameters.PlankWidth, IsAntialias = true }; _trackClear = new PaintBrush { Color = Colors.White, Style = PaintStyle.Stroke, StrokeWidth = _trackParameters.RailTopWidth, IsAntialias = true }; _trackEdge = new PaintBrush { Color = Colors.Black, Style = PaintStyle.Stroke, StrokeWidth = _trackParameters.RailWidth, IsAntialias = true }; }
public TerrainRenderer(ITerrainMap terrainMap, IGameParameters gameParameters) { _terrainMap = terrainMap; _gameParameters = gameParameters; _terrainMap.CollectionChanged += (s, e) => _dirty = true; }
public NatureRenderer(IRenderer <Tree> treeRenderer, ILayout <Tree> collection, IGameParameters gameParameters) { _treeRenderer = treeRenderer; _collection = collection; _gameParameters = gameParameters; _collection.CollectionChanged += (s, e) => _dirty = true; }
public static void SetupCanvasToDrawTrain(ICanvas canvas, IMovable train, IGameParameters gameParameters) { float x = gameParameters.CellSize * train.RelativeLeft; float y = gameParameters.CellSize * train.RelativeTop; canvas.Translate(x, y); canvas.RotateDegrees(train.Angle); }
internal RenderMgr(IGameParameters gameResults, IInputOutputMgr inputOutputMgr) { _gameParameters = gameResults; _inputOutputMgr = inputOutputMgr; _cts = new CancellationTokenSource(); StartRenderCycle(); }
public TrackLayoutRenderer(ILayout <Track> trackLayout, IRenderer <Track> trackRenderer, IGameParameters gameParameters) { _trackLayout = trackLayout; _trackRenderer = trackRenderer; _gameParameters = gameParameters; _trackLayout.CollectionChanged += (s, e) => _dirty = true; }
public void InitializeGame(Goodwill goodwill, IGameParameters config) { _config = config; _goodwill = goodwill; InitializeCompanies(); InitializeRessources(); InitializeMarketPart(); InitializePlayers(); DistributeActions(); }
public MiniMapDelegate(ILayout trackLayout, IGameParameters gameParameters, IPixelMapper pixelMapper, ITerrainMap terrainMap) { _trackLayout = trackLayout; _gameParameters = gameParameters; _pixelMapper = pixelMapper; _terrainMap = terrainMap; _pixelMapper.ViewPortChanged += (s, e) => _redraw = true; _trackLayout.CollectionChanged += (s, e) => _redraw = true; _terrainMap.CollectionChanged += (s, e) => _redraw = true; }
public TrackPathBuilder(IGameParameters gameParameters, ITrackParameters trackParameters, IPathFactory pathFactory) { _gameParameters = gameParameters; _trackParameters = trackParameters; _pathFactory = pathFactory; _innerTrackOffset = _gameParameters.CellSize / 2.0f - _trackParameters.TrackWidth / 2.0f; _outerTrackOffset = _gameParameters.CellSize / 2.0f + _trackParameters.TrackWidth / 2.0f; _innerPlankOffset = _gameParameters.CellSize / 2.0f - _trackParameters.PlankLength / 2.0f; _outerPlankOffset = _gameParameters.CellSize / 2.0f + _trackParameters.PlankLength / 2.0f; }
static public IGame GetGame(string gameType, GameParameterFactory gameParameterFactory) { IGameParameters gameParameters = gameParameterFactory.GetGameParameters(gameType); IGame game = null; switch (gameType) { case "Add": if (gameParameters is AddGameParameters) { game = new AdditionGame((AddGameParameters)gameParameters); } break; case "Subtract": if (gameParameters is AddGameParameters) { game = new SubtractionGame((AddGameParameters)gameParameters); } break; case "Multiply": if (gameParameters is MultiplyGameParameters) { game = new MultiplicationTableGame((MultiplyGameParameters)gameParameters); } break; case "Divide": if (gameParameters is MultiplyGameParameters) { game = new DivisionionTableGame((MultiplyGameParameters)gameParameters); } break; default: // throw exception game = null; break; } return(game); }
public TreeRenderer(IImageFactory imageFactory, IGameParameters gameParameters) { _cellSize = gameParameters.CellSize; _centerOffset = _cellSize / 2.0f; _baseRadius = _cellSize / 4.0f; _minTreeSize = _baseRadius; _maxTreeSize = _baseRadius * 1.25f; _baseTreeBrush = new PaintBrush { Color = new Color("#1B633A"), Style = PaintStyle.Fill }; _topTreeBrush = new PaintBrush { Color = new Color("#236A42"), Style = PaintStyle.Fill, IsAntialias = true }; _imageFactory = imageFactory; }
public PixelMapper(IGameParameters gameParameters) { _gameParameters = gameParameters; }
public HappinessRenderer(ILayout <Track> trackLayout, IGameParameters gameParameters) { _trackLayout = trackLayout; _gameParameters = gameParameters; }
public TrackParameters(IGameParameters gameParameters) { _gameParameters = gameParameters; }
public Goodwill(IGameParameters config, IGameInitializer gameInitializer) { _config = config; _gameInitializer = gameInitializer; }
public TrainRenderer(IGameParameters gameParameters, ITrainParameters trainParameters, ITrainPainter trainPainter) { _gameParameters = gameParameters; _trainParameters = trainParameters; _trainPainter = trainPainter; }
public TrainLookaheadRenderer(IGameBoard gameBoard, IGameParameters gameParameters, ITrainPainter painter) { _gameBoard = gameBoard; _gameParameters = gameParameters; _painter = painter; }
public GridRenderer(IGameParameters parameters) { _gameParameters = parameters; }