/// <summary> /// Creates new objects. /// </summary> /// <param name="map">Map instance</param> private void ObjectsInit(IMap map) { int counterValue = random.Next(minObjectAmount, maxObjectAmount); for (int i = 0; i < counterValue; i++) { map.GameObjects.Add(gOFactory.Create( random.Next(idBegin, idEnd), objectId.ToString(), random.Next(salaryMinValue, salaryMaxValue), random.Next(0, map.Height), random.Next(0, map.Width))); objectId++; } }