Esempio n. 1
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 public MessagingHandler(GameConfiguration gameConfiguration, ICommunicationClient communicationCommunicationClient, Action hostNewGame, IGameMasterMessageFactory gameMasterMessageFactory)
 {
     _actionCosts = gameConfiguration.ActionCosts;
     _hostNewGame = hostNewGame;
     _gameMasterMessageFactory = gameMasterMessageFactory;
     CommunicationClient       = communicationCommunicationClient;
     new Thread(() => CommunicationClient.Connect(HandleConnectionError, HandleMessagesFromClient)).Start();
 }
Esempio n. 2
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        public GameMaster(GameConfiguration gameConfiguration, ICommunicationClient communicationClient,
                          string gameName, IErrorsMessagesFactory errorsMessagesFactory, LoggingMode loggingMode,
                          IGameMasterMessageFactory gameMasterMessageFactory)
        {
            _gameHost = new GameHost(gameName, gameConfiguration, StartGame);
            _errorsMessagesFactory = errorsMessagesFactory;

            VerboseLogger = new VerboseLogger(LogManager.GetCurrentClassLogger(), loggingMode);

            _messagingHandler = new MessagingHandler(gameConfiguration, communicationClient, HostNewGame,
                                                     gameMasterMessageFactory);
            _messagingHandler.MessageReceived += (sender, args) => MessageHandler(args);
            HostNewGame();
        }