public GameTechnologiesMaintenanceProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IUpdateGameQueryProcessor queryProcessor) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _gameLinkService = gameLinkService; }
public GameByIdProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IGameByIdQueryProcessor gameByIdQueryProcessor) { _autoMapper = autoMapper; _gameLinkService = gameLinkService; _gameByIdQueryProcessor = gameByIdQueryProcessor; }
public UpdateGameMaintenanceProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IUpdateGameQueryProcessor queryProcessor, IUpdateablePropertyDetector updateablePropertyDetector) { _autoMapper = autoMapper; _queryProcessor = queryProcessor; _gameLinkService = gameLinkService; _updateablePropertyDetector = updateablePropertyDetector; }
public RestartGameProcessor( IAutoMapper autoMapper, IGameLinkService gameLinkService, IGameByIdQueryProcessor gameByIdQueryProcessor, IUpdateGameStatusQueryProcessor updateGameStatusQueryProcessor) { _autoMapper = autoMapper; _gameLinkService = gameLinkService; _gameByIdQueryProcessor = gameByIdQueryProcessor; _updateGameStatusQueryProcessor = updateGameStatusQueryProcessor; }
public CompleteGameProcessor( IDateTime dateTime, IAutoMapper autoMapper, IGameLinkService gameLinkService, IGameByIdQueryProcessor gameByIdQueryProcessor, IUpdateGameStatusQueryProcessor updateGameStatusQueryProcessor) { _dateTime = dateTime; _autoMapper = autoMapper; _gameLinkService = gameLinkService; _gameByIdQueryProcessor = gameByIdQueryProcessor; _updateGameStatusQueryProcessor = updateGameStatusQueryProcessor; }