public GameTechnologiesMaintenanceProcessor(
     IAutoMapper autoMapper, 
     IGameLinkService gameLinkService,
     IUpdateGameQueryProcessor queryProcessor)
 {
     _autoMapper = autoMapper;
     _queryProcessor = queryProcessor;
     _gameLinkService = gameLinkService;
 }
Esempio n. 2
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 public GameByIdProcessor(
     IAutoMapper autoMapper, 
     IGameLinkService gameLinkService,
     IGameByIdQueryProcessor gameByIdQueryProcessor)
 {
     _autoMapper = autoMapper;
     _gameLinkService = gameLinkService;
     _gameByIdQueryProcessor = gameByIdQueryProcessor;
 }
 public UpdateGameMaintenanceProcessor(
     IAutoMapper autoMapper, 
     IGameLinkService gameLinkService,
     IUpdateGameQueryProcessor queryProcessor, 
     IUpdateablePropertyDetector updateablePropertyDetector)
 {
     _autoMapper = autoMapper;
     _queryProcessor = queryProcessor;
     _gameLinkService = gameLinkService;
     _updateablePropertyDetector = updateablePropertyDetector;
 }
 public RestartGameProcessor(
     IAutoMapper autoMapper, 
     IGameLinkService gameLinkService,
     IGameByIdQueryProcessor gameByIdQueryProcessor, 
     IUpdateGameStatusQueryProcessor updateGameStatusQueryProcessor)
 {
     _autoMapper = autoMapper;
     _gameLinkService = gameLinkService;
     _gameByIdQueryProcessor = gameByIdQueryProcessor;
     _updateGameStatusQueryProcessor = updateGameStatusQueryProcessor;
 }
 public CompleteGameProcessor(
     IDateTime dateTime, 
     IAutoMapper autoMapper, 
     IGameLinkService gameLinkService,
     IGameByIdQueryProcessor gameByIdQueryProcessor, 
     IUpdateGameStatusQueryProcessor updateGameStatusQueryProcessor)
 {
     _dateTime = dateTime;
     _autoMapper = autoMapper;
     _gameLinkService = gameLinkService;
     _gameByIdQueryProcessor = gameByIdQueryProcessor;
     _updateGameStatusQueryProcessor = updateGameStatusQueryProcessor;
 }